this is what i use in my code for this, but i added a box object for the camera to be locked onto right in front on each modle i want the camera to look at.
just use limb positions of each object to drop the camera anywhere you want then point it to anything you wish.
IF cameramode=4 and enemy(e).talkmode=1 and pointcamera=0 //this is the camera change and cameramode change
px=LIMB POSITION X(2,55)
py=LIMB POSITION y(2, 55)
pz=LIMB POSITION z(2, 55)
position camera 0,px,py,pz
point camera 0,object position x(enemy(e).estates),object position y(enemy(e).estates)+50,object position z(enemy(e).estates)
pointcamera=1
ENDIF
IF cameramode=5 and pointcamera=1
px=LIMB POSITION X(2, 55)
py=LIMB POSITION y(2, 55)
pz=LIMB POSITION z(2, 55)
position camera 0,px,py,pz
point camera 0,object position x(2),object position y(2)+50,object position z(2)
pointcamera=0
ENDIF
my signature keeps being erased by a mod So this is my new signature.