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FPSC Classic Product Chat / List of questions

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machinimagames
14
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Joined: 16th Oct 2011
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Posted: 25th Nov 2011 02:02 Edited at: 25th Nov 2011 02:02
I have X9

Instead of making multiple threads, i'll just list all of my questions here.

In FPSC can you add camo to the weapons?

In FPSC mltiplayer can you make it like call of duty where they unlock certain weapons at certain levels?

Can you make it where certain people can have a certain weapon. Like say I have a contest and someone wins it, can I give them a weapon no one else has in the game?

How do you make the AI friendly? Basically how do you make the AI on your team?

Can you add things like choppers tanks things like that in your game?

How many levels can you make per game?
raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 25th Nov 2011 02:19
In FPSC can you add camo to the weapons?
Yes, just open the texture for the model (make a backup of your original) and change the texture accordingly.

In FPSC mltiplayer can you make it like call of duty where they unlock certain weapons at certain levels?
Not yet as far as I know. But project Apex is adding some neat features and there is also FPSC I.P.

Can you make it where certain people can have a certain weapon. Like say I have a contest and someone wins it, can I give them a weapon no one else has in the game?
The way the multiplayer works now is like how James Bond used to work on the Nintendo 64. Where each match is a separate match. When you enter the room the Host selects his character first, then each player selects the character in the order they entered the room. You do not select a class or anything like Call Of Duty. Think more like Bond, Unreal Tournament, or Quake II and III

How do you make the AI friendly? Basically how do you make the AI on your team?
In multi player you cannot. But in single player there are lots of ally scripts, run a search for ally in the box at the bottom of the page. The Task Force 341 model pack has some great models weapons and scripts for all of that.

Can you add things like choppers tanks things like that in your game?
Anything you want can be added, there is a community model pack for modern warfare with tanks and choppers as well as some in the store.

How many levels can you make per game?
As many as you want. 9 are selected in the build setup, but there are ways to have an infinite number.
Shakleford
FPSC Reloaded TGC Backer
16
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Joined: 15th Jun 2010
Location: on the flip side
Posted: 25th Nov 2011 02:26 Edited at: 25th Nov 2011 02:27
Hey machinimagames,
I can help with a few of these. Yes you can add camo to weapons. Here is a thread which has some for sale. http://forum.thegamecreators.com/?m=forum_view&t=173249&b=24
As of right now there is no way tohave weapon unlocks or anything similar in the multiplayer as the multiplayer in FPSC is very limited. For the other MP question, Im not too sure if that is possible, as the weapons are built with the game when u build the game. Maybe there is way to do a "patch" but I am not sure.

For friendlt AI, if you have v1.17 or higher, go into your scriptbank,and there should be a folder named "DAI" or "Dark AI" Assign a character "DAI_AppearAlly" for his appear script, and "DAI_Main" for his main script.

Yes you can have choppers and tanks, there are a few examples on the forums of people using them. In the Game Creator Store there is an animated chopper for sale.

I recently learned to sleep with my eyes open. ..... God am I tired
machinimagames
14
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Joined: 16th Oct 2011
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Posted: 25th Nov 2011 02:44
Thanks to both of you, so how do you add the tanks and choppers things like that? Is it free? Can you give me some links?
uman
Retired Moderator
21
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Joined: 22nd Oct 2004
Location: UK
Posted: 25th Nov 2011 03:22
Unhelpful Titles

Please do not simply write "Noob Question", "I am a newb", "One Noobie Question", "A question", "Please help", "This isn't working" or anything similar as the title of your post. We have a search facility, and meaningless titles do not help others find answers to their questions. It will also help you to get quicker responses if people have an idea of your thread content.
machinimagames
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Joined: 16th Oct 2011
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Posted: 25th Nov 2011 05:32
Okay next time i'll make it more specific.
MrValentine
AGK Backer
15
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 25th Nov 2011 11:11
Or you could just build your levels in fpsc and create your full system in DBPro... just a thought

raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 25th Nov 2011 20:06
http://forum.thegamecreators.com/?m=forum_view&t=185252&b=24

In case you don't know yet: In your program files folder for FPSC there is a folder called files. There are folders in there called entitybank, audiobank, scriptbank, etc. When you download the stuff from the link above, place the content from entitybank to entitybank, etc, etc. Folder structure is critical with all programming and engines. Make sure your familiar with how windows navigates itself, if not ask for help.

Keep this in mind when you start making your own content as well.

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