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AppGameKit Classic Chat / How to make a .pak by tier 1 ?

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lincy
13
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Joined: 19th Aug 2011
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Posted: 25th Nov 2011 06:12
Does any step by step introduce to explain how to make a .pak for Android by tier 1 ? using the example project is ok.

Thanks.
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 25th Nov 2011 11:33
Follow the guide in the docs step by step. It's very well explained
jlahtinen
15
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Joined: 26th Oct 2009
Location: Finland
Posted: 26th Nov 2011 00:01
I you figured it out, maybe you can help? I asked this in another thread, but I got no answer.


To compile the tier 1 interpreter app open cygwin and browse to the android interpreter directory (cygwin is case sensitive and does not allow spaces in your project path), for example in my enironment that would be 'cd "/cygdrive/c/android/AGK/IDE/apps/interpreter_android" then try to compile the interpreter with the path to the NDK installation e.g. "/cygdrive/c/android/android-ndk-r6b/ndk-build 2> log.txt" errors will be put in log.txt in the interpreter_android folder. This compiles all the C++ code into the native library that will be the main part of the Android application.
jlahtinen
15
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Joined: 26th Oct 2009
Location: Finland
Posted: 26th Nov 2011 00:06
Ah, forget that, I got an answer (thanks Paul).

I cannot edit my last post yet (new member, heh, I lost my old account info).
bjadams
AGK Backer
16
Years of Service
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Joined: 29th Mar 2008
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Posted: 26th Nov 2011 00:18
What is your problem exactly?
The step by step guide how to install the android dev tools and compile is quite self explanatory.
Most probably the only difference is that you downloaded the r7 ndk instead of the older r6
lincy
13
Years of Service
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Joined: 19th Aug 2011
Location:
Posted: 26th Nov 2011 09:48
Thanks, I am too stupid, I am just found that DOCUMENT here (http://www.appgamekit.com/documentation/guides/33_android.htm) right now......

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