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DarkBASIC Professional Discussion / Mipmaps and speed of games

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Jambo B
16
Years of Service
User Offline
Joined: 17th Sep 2009
Location: The Pit
Posted: 25th Nov 2011 21:40
Hello!

Some backdrops in my game are accomplished by texturing a plane a little larger than the visible area of the screen. These won't be scaled, so I'm loading them without mipmaps.

My game now starts much faster, consumes less memory, and seems to run at the same speed without any problems.

I do have quite a new PC, tho, and my question is - will using the textured plane like this be slower (on older systems) because I chose not to create mipmaps?

The background and camera are static. When I need movement of the backplane I'm scrolling the texture 'Parallax/Scooby Doo' style

Thanks for any advice!

James
Morcilla
23
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Spain
Posted: 26th Nov 2011 11:34
Quote: "will using the textured plane like this be slower (on older systems) because I chose not to create mipmaps?"

I don't think it will be slower on older systems.
It is faster in your new PC and it will be faster in any other hardware.
You can always code a performance snippet so other people can test and post their numbers...

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