Hello!
Some backdrops in my game are accomplished by texturing a plane a little larger than the visible area of the screen. These won't be scaled, so I'm loading them without mipmaps.
My game now starts much faster, consumes less memory, and seems to run at the same speed without any problems.
I do have quite a new PC, tho, and my question is - will using the textured plane like this be slower (on older systems) because I chose not to create mipmaps?
The background and camera are static. When I need movement of the backplane I'm scrolling the texture 'Parallax/Scooby Doo' style
Thanks for any advice!
James