I can not for the life of me get my camera to rotate with my object on the x axses,why not? If I dont do it like this I can not use any other methoud as I am using sparkys collition so I use the same functions for movment and collision.
yrotate object 2,wrapvalue(object angle y(2)+(mousemovex()*0.1))
yrotate camera 0,wrapvalue(camera angle y(0)+(mousemovex()*0.1))
xrotate object 2,wrapvalue(object angle x(2)+(mousemovey()*0.1))
XRotate Camera WrapValue( object Angle X(2) + MouseMovex() ) //here is my problem
my signature keeps being erased by a mod So this is my new signature.