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According to the FAQ on the App game kit site OSX is supported as Tier 2, to use it as Tier 1 you would need 'VM Ware Fusion' to emulate Windows on a Mac so you can actually use AppGameKit to develop games. What I am asking for is native Mac tools so mac users can actually use it without having to emulate windows.
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To answer your question, Lee has said that they will be doing this. AppGameKit uses Code::Blocks as an IDE that can be used on MacOS X and that they just have to write the compiler for mac and it would be all good to go. This is in the future, there is a lot being worked on at the moment, so we won't see this right away.
Just like Monkey, not everything is available on day one, it's going to take time to build everything that is needed. The good news is that by February 2012 AppGameKit will be six months in after launch and it's already more complete in features than Monkey.
App Game Kit (A.G.K.) - Want to be creative on many platforms at once? This is the tool you need.