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Geek Culture / Thinking about Unity 3D

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DevilLiger
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Location: Fresno,CA,USA
Posted: 30th Nov 2011 09:17 Edited at: 12th Dec 2011 10:04
Since September, I had my eye on Unity 3D. Pretty soon I'm going to get my hands on it. After getting a demo done on DB Pro. I'm thinking about redoing my project on Unity 3D. Opinions are welcome. To those that don't know Unity here's a link below:

http://unity3d.com/

PAGAN_old
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Posted: 30th Nov 2011 09:23
I want to find out more about Unity. I am planning to get leadwerks, but a couple of people that i talked to were thrilled about unity, so now i am curios about unity.


dont hate people who rip you off,cheat and get away with it, learn from them
DevilLiger
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Posted: 30th Nov 2011 09:58 Edited at: 1st Dec 2011 07:25
well it was either Unity or UDK. lol, I still have lots of love for The Game Creators though. For my project I was aiming for a sandbox city type project (i think that's what they call it) that's why i decided to do it with Unity. on DB Pro i'll just do the basic controls with the simple control. The city won't be huge. it'll just be a super small town. Nothing advance. On the DB Pro versin I was thinking about using Neuro Fuzzy's city generator maybe.

edit: After checking out UDK i don't want it no more due to the price of the loyalty service unless it's non commercial. I'm going for the free Unity 3D than eventually I'll head out to the pro version.


Wolf
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Location: Luxemburg
Posted: 2nd Dec 2011 23:01
I'm using UDK now. It would actually help if you tell us more about your project to recommend an engine. However, Unity should suit pretty much anything.

The right man with the wrong engine can make all the difference, doctor freeman...
DevilLiger
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Location: Fresno,CA,USA
Posted: 3rd Dec 2011 11:16 Edited at: 3rd Dec 2011 11:17
A FPS game with two camera options(1st and 3rd person) during game play that also has one level which is a whole city. that's pretty much what im trying to say. the city will be super small compared to GTA. plus you can't ride on cars or any thing along that line. so pretty much interact with NPC and shoot.


Travis Gatlin
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Location: Oxford, Alabama
Posted: 3rd Dec 2011 15:39
Unity is perfect for things like that, I use it, Why don't you just go ahead and download it and try it? It's free to download unless you want Pro.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
DevilLiger
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Posted: 3rd Dec 2011 22:13 Edited at: 3rd Dec 2011 22:17
i'm fine with the indy version. i already downloaded it. Just didn't install it yet. i was having second thoughts for UDK,but after some licensing reviews i'd rather go with Unity after all. im not sure if i said that earlier but oh well. im hoping after putting out a working prototype for DB Pro version I'm going to start on Unity version. i might just go on to Unity version first. As of now i'm still checking out the 3d format for Unity 3D. so that i can do my models the right way. sadly my 3d model is on hold again, but this time it's for that reason. Plus I'm still checking out C#.


heyufool1
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Location: My quiet place
Posted: 3rd Dec 2011 22:57
Quote: "As of now i'm still checking out the 3d format for Unity 3D"

Unity can directly import a blender file (.blend) which is very convenient. As for the decision, I would go with Unity. UDK is great looking but it is relatively hard and there are a lot of things added in the engine that most of us would never touch, but they still manage to make it more complicated. Unity Pro is great, just expensive.

"So hold your head up high and know. It's not the end of the road"

Seppuku Arts
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Location: Cambridgeshire, England
Posted: 3rd Dec 2011 23:31
To be honest, what you can do with Unity 3D Free is still pretty great and can still look fantastic without the additional graphical features of Pro. There's no reason why you wouldn't be able to produce something cool with it. It's pretty user friendly, easy enough to understand and it performs well on low spec systems, which I think is important for anybody doing indie games, or at least I think it is as somebody who plays them but has a measly Intel GMA.

old_School
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Posted: 3rd Dec 2011 23:34
Unity is pretty amazing stuff guys.
Thraxas
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Posted: 4th Dec 2011 00:10
I think I'm one of the few people who don't like Unity.

I create games for fun and, for me, using Unity was far from fun.

Quik
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Posted: 4th Dec 2011 00:16
I just find Unity free useless since i cant see shadows and such, thus making light placement completly useless as you would have to revisit it all once you buy the engine.. >_>

its a good engine if you know what you are doing though. Iam planning on learning UDK myself though, i dont really know why we learned UNITY and BLENDER in school, when 3DS MAX and UDK is far more industry standard...

not that there is anything wrong with either blender or unity, its just since we learned it in SCHOOL it feels like we should learn the standard stuff in the industry... well well


The result of origin.. Oh and ponies
Thraxas
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Posted: 4th Dec 2011 00:19
Quote: "not that there is anything wrong with either blender or unity, its just since we learned it in SCHOOL it feels like we should learn the standard stuff in the industry... well well"


Aren't Unity & Blender free? That's why schools would be using them, schools don't have as much money as people think.

Quik
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Posted: 4th Dec 2011 00:35
Quote: "Aren't Unity & Blender free? That's why schools would be using them, schools don't have as much money as people think."


so is 3ds max and UDK...
3ds max is free for EDUCATIONAL PURPOSES ONLY.... sooo i dont see the problem


The result of origin.. Oh and ponies
Thraxas
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Posted: 4th Dec 2011 00:51
Oh well I didn't know that. You learn something new every day.

BlackFox
FPSC Master
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Posted: 4th Dec 2011 01:14
Quote: "You learn something new every day."


Even when we get older. Like this:

You can't rollerskate in a buffalo herd...

I did not know this, but we tried it and they were right. Who would have thought?


Twitter: @NFoxMedia
AJ Schaeffer
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Location: Jacksonville,FL
Posted: 4th Dec 2011 05:55
Unity is great, but I got sucked into AppGameKit

I love all game engines equally

Travis Gatlin
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Location: Oxford, Alabama
Posted: 4th Dec 2011 15:13
Quote: "I just find Unity free useless since i cant see shadows and such, thus making light placement completly useless as you would have to revisit it all once you buy the engine.. >_>"

When you buy it, it's a 1 time activation, you download the free version and then activate the pro features by entering in the product key online.
You can produce some beautiful graphics using unity, if you check out the Angry Bots demo, you'll see that even on the Free version, you can get some awesome graphics, efficient too, Also, you aren't completely out of good lighting, Unity has the Beast Lightmapping system which works on Free too.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
Quik
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Posted: 4th Dec 2011 15:32
my point was that the free verson is quite BAD
compared to FOR EXAMPLE UDK hwich i believe has all features in free verson? iam not sure


The result of origin.. Oh and ponies
Eminent
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Posted: 4th Dec 2011 16:28
You just can't access the C++ source code in UDK, which for an indie company, would be a pain to do anyways. Everything else is the same as UE3.
Seppuku Arts
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Posted: 4th Dec 2011 17:08 Edited at: 5th Dec 2011 01:18
Quote: "my point was that the free verson is quite BAD
compared to FOR EXAMPLE UDK hwich i believe has all features in free verson? iam not sure"


I wouldn't say the free version of Unity was bad at all, graphically it can still look amazing, sure you lack dynamic shadows and full screen shaders, but that's not necessarily all that important for making a game look great.

Unity3D was built with Indie Developers in mind, so its games can run on low spec systems and can be a LOT less demanding on resources, which you can't say about UDK - this to me is a big positive as far as indie games are concerned. The indie games market isn't exclusive to people with powerful gaming PC's.

UDK was built with AAA games in mind but then they released it for the indie market because there's money in it and whilst the results look fantastic, it's not that resource friendly - or so I have found in comparison. It wasn't developed with indies in mind and I found Unity3D to be a lot more intuitive to use and a lot easier to use. On a personal level, I'd prefer to use Unity3D over UDK just by how they work.

UDK Free is non-commercial and is for educational purposes. If you want to make money you have to pay an upfront fee and then pay royalties, this is where they see themselves making money from it. And the more you earn, the more expensive it becomes and larger companies earning a much larger in come have to pay a massive amount of money for Unreal - last time I checked it was something like $200k. Of course that isn't a concern for a small indie developer, but they're still paying royalties.

From what I understand of Unity's license is that you're able to use Unity3D Free so long as you've earned <$100,000. (edit: I meant to use the less than sign...)

To add:

Quote: "Unity does not charge on a per title basis and you do not pay royalties or pay revenue share! Even for games and applications made with the free version!...

...Can we sell games and make money with the free version of Unity?
Yes! You certainly can-- and without royalties nor paying any revenue share! If your game is a commercial success, we hope you'll upgrade to Unity Pro! "


The Unity3D Pro license is just a one-off and you don't have to pay it if you're not earning the required amount of money...if you are, it's actually a small price to pay. For your first $100,000 you're only going to take $1,500 out of that and give it to Unity Technologies as a 1 off payment.


[edit]

Not trying to say Unity3D is a superior engine, because on a technical level it isn't, but I am highlighting why Unity3D isn't so bad and where there are advantages to using it...advantages that actually make Unity3D more appealing to me over UDK.

And despite all that...I still mainly use DBP. XD

DevilLiger
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Posted: 5th Dec 2011 00:57 Edited at: 12th Dec 2011 09:51
@ Seppuku Arts i agree. that's why I wanted Unity. Plus I'm already getting the hang of C#. That's one of the reason why i went for DB Pro in the first place too. licensing, ease of use, etc. It wasn't all bells and whistles, but it still did the job faster and than most. UDK is too much for me. I'm just going to use what works for me and use Unity. DB Pro will just be my prototyping tool for now. I know UDK superior in certain aspects, but the cost come down in difficultly and price. Also I'm glad to be having myself slowly getting back into my projects again.

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