Having taken a short break from current projects in between PC upgrades,I decided to spend a few days on concrete tunnels again.
Fixing some nagging issues, adding some new things, and most importantly a new set of textures,shaders and a few new ideas.The style is more or less the same as the previous concrete tunnels.I didn't change any thing, really just changed a few things that annoyed me.
The biggest nagging issue I had was the thin floor/ceiling, it just doesn't do it for me overlapping meshes.So I fixed that as well.
The previous concrete tunnels used stock WWII media, this is still the case.
As usual you can look forward to a Sunday release, to enjoy!
As always feedback, is cool, and appreciated
Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.
Which is cool because tomorrow she's getting abducted.