Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / FPSC to Unity Help

Author
Message
sry
21
Years of Service
User Offline
Joined: 23rd Mar 2005
Location:
Posted: 2nd Dec 2011 18:31
I am running tests to develop a workflow from FPSC to Unity. I can successfully bring a level map into Unity but it involves quite a bit of work so I wondered how other people have done this.

The main problem is importing the universe.dbo file into Ultimate Unwrap and fragMotion. With fragMotion everything seems to import ok (textures, materials, etc.) but there are no faces. The vertices are there but no faces. With Ultimate Unwrap the geometry imports fine (vertices, faces, UV's) but it thinks there are 0 materials so no textures are imported. So I have to create a new material for each texture in Ultimate Unwrap, determine what texture goes with each group from the DBO Chunk Viewer supplied with the Ultimate Unwrap DBO Plugin, and assign them. Then I export to FBX, import this in Unity and it looks great.

My test map is just 2 small control rooms put together. This universe.dbo file has 13 textures and 42 groups. My process is very tedious and error prone even for my small test case. If a had a full level, it would be far to labor intensive. I have seen other posts where people are doing this without too much effort. So how are you successfully imorting the universe.dbo file with everything (geometry, materials, textures, etc.) correct in order to do the FBX export for import into Unity.

Thank you.
Wolf
18
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 2nd Dec 2011 23:03
To be honest, get another map editor or use some modeling software. FPSC to Unity doesnt sound like a good plan to me.

The right man with the wrong engine can make all the difference, doctor freeman...
Northern
15
Years of Service
User Offline
Joined: 5th Nov 2010
Location: Brazil
Posted: 3rd Dec 2011 19:06 Edited at: 3rd Dec 2011 19:10
Hello Sry,


I'm sorry but I do not know how to help you to import a complete game scene from FPSC to Unity.

Many people think that making a game is just having fantastic scenery, excellent sound quality, endless terrain, vast forests and endless ice fields and so on. That almost all the game engines of nowadays are capable of doing all that things.

However, people forget that without an artificial intelligence system, even bad, you can not make any decent game, the most you can get are fantastic images that any pro rendering system can produce (3ds max, Maya, Brazil, among others.)

In my opinion it would be very frustrating after someone have had a titanic work to import a fully game scene from the FPSC to Unity, or any other game engine out there, and you realize that there will not be no artificial intelligence system even basic ready to make your game first person shooter.

You might think to make an artificial intelligence system from scratch for your first-person shooter, but this folks is very, very hard and time consuming task it will last a long time to produce something of acceptable quality.

Now if the other game engine has an artificial intelligence system all ready for you to start playing in your imported game scene, then go ahead and enjoy yourself.

Sincerely.

Northern
AJ Schaeffer
16
Years of Service
User Offline
Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 3rd Dec 2011 22:52
I suggest just learning how to model levels in other programs :\
Besides you probably can't use stock segments and entities outside of TGC products.

GreenDixy
17
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 4th Dec 2011 03:16
@AJ Schaeffer if i remember correctly there was a thread that someone asked about using the models etc into another engine and it was allowed as long as you owned it the legal way. (if im wrong sorry) but fairly shure


as for fpsc to unity i didint look that hard into it but it looks to be fairly anoying to do as AJ Schaeffer just do your models in another app (i use blender) and go from there.

======================================
My software never has bugs. It just develops random features.
AJ Schaeffer
16
Years of Service
User Offline
Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 4th Dec 2011 05:45
I know model pack models can be used in other engines, but I did not think the models that cam with FPSC could be used in other engines.

Login to post a reply

Server time is: 2026-07-01 10:46:27
Your offset time is: 2026-07-01 10:46:27