Hello Vent,
Thanks for the repply,
I am having very good results using the Dynamic Ragdolls MOD, with Stock Sci-Fi Characters (A.I).
I recommend everyone try this Dynamic Ragdolls MOD, however, DON`T USE THE MODIFIED EXE, just copy the "Files" directory to your FPSC Installation.
This is the link for the MOD:
http://forum.thegamecreators.com/?m=forum_view&t=192026&b=21
I think the folk who modified those scripts (ragdollthrowback,....), he made the animation stop in the last frame, so retaining the bones positions, and then, the character ragdolls. It looks awesome (in my opinion).
I am using V.119 Beta 2.
I will post soon a video to you see how cool is ragdoll in FPSC using Dynamic Ragdoll MOD.
And about the framerate killing, no, with me it works perfect, even with a lot of character in scene, however, you must use the ragdollcorpsefade.fpi in the destroy script of the character (this is script comes with the Dynamic Ragdolls MOD).
It makes the entity disappear after some seconds and when the entity is not at the vision field of the player.
This technique of fading corpses is used in a lot of modern games, like Goldeneye 007 for nintendo Wii, one of the best first person shooters on the market.
Soon i will upload the video.
Cheers.
007
Goldenye 007 N64