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DarkBASIC Professional Discussion / Can youanimate a tree magic tree?

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Cruise McClarren
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Posted: 4th Dec 2011 00:00
Is it possible to animate a tree made in Tree Magic so that it simulates swaying in a breeze? Or is that beyond the scope of the program? I guess I have the similar question for Plant magik as well. If not it's ok but it would be cool to make it seem more realistic.

LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003
chafari
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Posted: 4th Dec 2011 00:09
You can animate it into Dbpro. Can you rar your tree and post it?

Cheers.

I'm not a grumpy grandpa
MrValentine
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Playing: FFVII
Posted: 4th Dec 2011 00:26
I believe it uses limbs for the trunks I remember... so it should be possible... try a limb check...

I have it too

TheComet
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Posted: 4th Dec 2011 01:28
You could just use a shader from evolved. Attached is an example.

TheComet

basjak
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Posted: 4th Dec 2011 04:23 Edited at: 5th Dec 2011 01:18
obviously you can. get some bone making software and frame it. or you can use dark physics where you can soften your object a bit then apply some wind on it.
Cruise McClarren
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Posted: 4th Dec 2011 23:10 Edited at: 4th Dec 2011 23:14
I did just recently acquire Dark Physics but I have to look into how it works I'll scour the forums for tutorials and try to get a better understanding of how it works.

Would those shaders work with any tree created? or would I have to recreate a different one for a different tree?

LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003
TheComet
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Posted: 4th Dec 2011 23:52
The shader works with any model that has limbs. You are able to specify which limbs should be affected by the shader.

TheComet

Mobiius
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Posted: 5th Dec 2011 11:59
If it's the same vegetation shared I use then it's very good. It adds a touch of realism to your scene.

My signature is NOT a moderator plaything! Stop changing it!
Cruise McClarren
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Posted: 14th Dec 2011 22:43
it works very nice.

LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003

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