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Dark GDK / 3d typing game

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ruuga
13
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Joined: 11th Nov 2011
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Posted: 4th Dec 2011 06:37
I'm creating a 3d typing game, i just want to know what kind of effective method to use when it comes to making the words fall down?
RoseOwnage
12
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Joined: 6th Dec 2011
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Posted: 12th Dec 2011 17:20
Something like this i guess!



Hi
RoseOwnage
12
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Joined: 6th Dec 2011
Location:
Posted: 12th Dec 2011 17:20
Something like this i guess!



Hi
Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 13th Dec 2011 18:13
that wont even compile

you will basically have your dbText inside the loop and have a variable for the y position of it, and you will increase it in every loop or over some period of time

RoseOwnage
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Joined: 6th Dec 2011
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Posted: 15th Dec 2011 22:08
it wil compile -.-

Hi
Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 16th Dec 2011 07:55
right it will, with some warning, you have useless garbage there..: int textFallDown; - .00001; what is this? meaningless, plus the textFallDown is defined twice and you will get yourself confused after creating a function

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