Something like this i guess!
// Dark GDK - The Game Creators - www.thegamecreators.com
// the wizard has created a very simple project that uses Dark GDK
// it contains the basic code for a GDK application
// whenever using Dark GDK you must ensure you include the header file
#include "DarkGDK.h"
int textFallDown=10;
// the main entry point for the application is this function
void DarkGDK ( void )
{
// turn on sync rate and set maximum rate to 60 fps
dbSyncOn ( );
dbSyncRate ( 60 );
int textFallDown; - .00001;//Speed to fall down
dbText(0, textFallDown, "YOUR TEXT");
// our main loop
while ( LoopGDK ( ) )
{
// update the screen
dbSync ( );
}
// return back to windows
return;
}
Hi