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FPSC Classic Product Chat / FPSCreator Dynamic Ragdolls, now an actual mod!

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The Zombie Killer
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Posted: 4th Dec 2011 06:42 Edited at: 19th Dec 2011 02:29
FPSCreator Dynamic Ragdolls Mod v2.1!
NOTE: PLEASE IGNORE THE README FILE INCLUDED WITH THE DOWNLOAD, INSTEAD REFER TO THE README BELOW:

Readme:


The readme should explain everything that you need to know, for further help, consult the original dynamic ragdoll thread: http://forum.thegamecreators.com/?m=forum_view&t=186771&b=23

Download the mod:

This version supports FPSC 1.19 Beta 3 and 1.18 Final. Remember though, you MUST use the modified exe otherwise some model packs will NOT ragdoll.



Gameplay Video by 007 (uploaded through my channel):


Discuss!

-TZK

PS. Dynamic Ragdolls v1.0 (very old) gameplay video courtesy of youtube user mattutte123456 or Legion012 on this forum:



I'm on YoYoGames! Zombifier
Disturbing 13
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Posted: 4th Dec 2011 07:24
I'm not trying to troll but I thought FPSC already has ragdoll. So why would a mod be needed for it?

Disturbing13
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The Zombie Killer
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Posted: 4th Dec 2011 07:35
@Disturbing 13
This doesn't give FPSC ragdoll, because it already has it, it enhances it, such as making ragdolls remain shootable and removing animations without editing FPE files.


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Teabone
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Posted: 4th Dec 2011 07:42
Nice thanks! Though I just needed the ragdoll scripts. No idea where they had originally gone.

Disturbing 13
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Posted: 5th Dec 2011 00:54
AH! Thanks for clearing that up.

Disturbing13
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The Zombie Killer
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Posted: 7th Dec 2011 07:15
Bump.

For those wondering, version 2.1 is in full-steam development and will support 1.18, 1.19 BETA3 and 1.18 WASP RC5. I currently have 1.18 and WASP done, and I have taken the liberty of putting the per-polygon limb detection on ALL stock characters and the following model packs: Zombie Apocalypse, Freaks and Abominations, Fantasy Characters, Model Pack 1 (Modern Day 1) and Tropical Pack. I also fixed the 'Forced Ragdoll' addon so it actually works now. I also added the choice of dynamic ragdoll and normal ragdoll. Dynamic ragdolls is getting closer and closer to it's final release.

-TZK


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Leongamerz
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Posted: 8th Dec 2011 00:13
Wow great news man.Will download it now.

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,Rolfy,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

The Zombie Killer
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Posted: 9th Dec 2011 08:42
Hi all, I'm sorry to say this but currently development is postponed. Mainly due to me having to learn DBP before I finally release this officially. But to be nice I attached the 119 Beta 3 version of the mod's EXE.

-TZK


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007
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Posted: 17th Dec 2011 15:00
Thanks Bro!

Your MOD is simply AWESOME, the best ragdolls i achieved in FPS Creator, however i am just using the modified scripts of your MOD, not using the modified EXE, because i am using V 1.19 Beta 3.

And i tested extensively, your ragdoll mod works even with my custom characters ( i tested a lot of ragdoll scripts, however only your`s worked perfect with custom characters)

Thanks!!!!!!!!!!!!!!!!

Goldenye 007 N64
The Zombie Killer
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Posted: 18th Dec 2011 10:30
Good news all! in fact, GREAT NEWS ALL!

I have finished v2.1 and attached it to this post. I also updated the first post too. This version supports FPSC 1.19 Beta 3 and 1.18 Final. Remember though, you MUST use the modified exe otherwise some model packs will NOT ragdoll.

@007

Download v2.1, it has v1.19 beta 3 support. And thanks for the feedback.

-TZK


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007
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Posted: 18th Dec 2011 12:42
The Zombie Killer:

I will test this new modified exe.

My dear bro, why you don`t try to contact Lee Bamber and ask him if he can integrate your MOD in the official FPSC, like WASP MOD was recently integrated?

I tested extensivelly almost by 2 weeks all ragdolls scripts i found here, with a lot of model packs and also with my custom characters. Indeed, your ragdoll scripts worked even better than the "official" fpsc ragdoll script.

So i think we, FPSC users will only benefit from your Ragdoll MOD being integrated in the official FPSC source.

Thanks again for this wonderfull MOD (this is already in my Game i am creating).

Best Regards,

007

Goldenye 007 N64
gozzy1999
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Posted: 18th Dec 2011 22:48
Downloading now.
sounds great carnt wait.
but do ALL stock characters have ragdoll aswell as zombie apocalipse.ect?

''Make sure your hands are clean before you point the finger''
The Zombie Killer
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Posted: 19th Dec 2011 00:56 Edited at: 19th Dec 2011 00:58
@gozzy1999

Yes, even the ones I didn't include fixes and stuff for
but make sure you read the readme file in the first post to tell you how to use it.

@007

Well, there isn't any need to integrate it into the source, because at the moment, the current version of the exe is a simple HEX edit to allow all model packs to ragdoll, and the scripts are just, well scripts. You don't even need to use the modified exe if you rename the frozen model pack folder, for example:
Freaks and Abominations
will be renamed to:
Freaks_and_Abominations

-TZK

PS. The next version may well be an actual source mod, but I'm still learning DBP


I'm on YoYoGames! Zombifier
The Zombie Killer
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Posted: 19th Dec 2011 02:12 Edited at: 19th Dec 2011 02:14
Hi all,
I modified Conjured Entertainment's random ragdoll fall script for use with my mod:


Conjured Entertainment's Anim92 to Anim99 for FPE


All credit to Conjured Entertainment

-TZK


I'm on YoYoGames! Zombifier
The Zombie Killer
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Posted: 21st Dec 2011 02:27
Bump

-TZK

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The Zombie Killer
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Posted: 24th Dec 2011 09:34 Edited at: 24th Dec 2011 09:35
ARRG, bigpond is really beginning to annoy me now.

-TZK

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The Zombie Killer
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Posted: 24th Dec 2011 09:34
Bump #2

-TZK

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The Zombie Killer
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Posted: 29th Dec 2011 06:07
007
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Posted: 29th Dec 2011 16:22
WOW, awesome ragdoll video by 007 (me)


Indeed Zombie Killer,

I think those enhancements on FPSC Ragdoll System that you made, is so good as the ragdolls on Modern Warfare 3.

Thanks.

007

Goldenye 007 N64
The Zombie Killer
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Posted: 7th Jan 2012 09:53

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