We've received the hint that you want full control of directories when your app is on Windows and Mac, so build 107 will address this. Seems you guys are creating level editors, export tools and all manner of apps that require files to be placed all over the place. The original idea was to completely sand-box file access in AppGameKit, but the price is too high when you consider the inconvenience when writing tools. The ability to write and read to absolute paths however will be restricted to Windows and Mac, allowing mobile devices to be protected (and pass the various validation criteria of app stores).
I drink tea, and in my spare time I write software.