is there way to describe an irregular polygon as a series of vertices, then convert the interior of this polygon into a hit or drop zone?
Feel free to skip the lengthy explanation below!
We have a very powerful engine (developed with EU money) for creating language-teaching exercises of a cute and games-like nature. We'd like to produce a similar authoring and delivery system cross-platform, hence the interest in AGK.
One kind of exercise involves dragging and dropping a word or phrase onto the appropriate part of a picture. For example, drop the word "hand" onto one of the hands of a background picture of a very pretty girl.
Rather than having a vast array of sub-images created in a paint package, in authoring mode creators/teachers can simply click th polygonal vertex in order. You can get quite tight around the hands, for example.
Thisn is save in the exercise definition file a list of vertices. At run-time this list is used to create a bitmap and filled. This is part of a "smart" object with a positive Z-order.
When a student drags and drops the "hand" word onto the list of active objects is scanned to see if it is associated with dropped object. So then it will either right or wrong.
There's probably a way to do this with AppGameKit which I haven't spotted! If not, it would be very useful. You might want a hero to hit a dragon on the nose. Have one dragon, and many regions!
-- Jim