my maze is made of cubes and the red cube is being treated as my test cube how do i stop the controlable cube (cube 1) from colliding with the red one
make camera 1
position camera 1,0,110,30
point camera 1,0,0,30
load sound "media/meow.wav",2
load SOUND "media/boom.wav" ,1
load image "media/boom.jpg" ,1
load image "media/BOOM!.jpg",2
make object cube 1,10
make object cube 2,10
make object cube 3,10
make object cube 4,10
make object cube 5,10
make object cube 6,10
make object cube 7,10
make object cube 8,10
make object cube 9,10
make object cube 10,10
make object cube 11,10
make object cube 12,10
make object cube 13,10
make object cube 14,10
make object cube 15,10
make object cube 16,10
make object cube 17,10
make object cube 18,10
make object cube 19,10
make object cube 20,10
make object cube 21,10
make object cube 22,10
make object cube 23,10
make object cube 24,10
make object cube 25,10
make object cube 26,10
make object cube 27,10
make object cube 28,10
make object cube 29,10
make object cube 30,10
make object cube 31,10
make object cube 32,10
make object cube 33,10
make object cube 34,10
make object cube 35,10
make object cube 36,10
make object cube 37,10
make object cube 38,10
make object cube 39,10
make object cube 40,10
make object cube 41,10
make object cube 42,10
make object cube 43,10
make object cube 44,10
make object cube 45,10
make object cube 46,10
make object cube 47,10
make object cube 48,10
make object cube 49,10
make object cube 50,10
make object cube 51,10
make object cube 52,10
make object cube 53,10
make object cube 54,10
make object cube 55,10
make object cube 56,10
make object cube 57,10
MAKE OBJECT cube 58,10
position object 58,20,0,30
position object 57,-30,0,0
position object 56,-30,0,10
position object 55,-30,0,20
position object 54,-30,0,30
position object 53,-50,0,30
position object 52,-50,0,20
position object 51,-50,0,10
position object 50,-50,0,0
position object 49,-50,0,-10
position object 48,-50,0,-20
position object 47,-40,0,-20
position object 46,-10,0,-10
position object 45,-30,0,-20
position object 44,-20,0,-20
position object 43,-10,0,-20
position object 42,0,0,-20
position object 41,20,0,-20
position object 40,10,0,-20
position object 39,30,0,-20
position object 38,30,0,-10
position object 37,30,0,0
position object 36,30,0,10
position object 35,30,0,20
position object 34,30,0,30
position object 33,30,0,40
position object 32,30,0,50
position object 31,30,0,60
position object 30,30,0,70
position object 29,20,0,70
position object 28,-30,0,40
position object 27,-30,0,40
position object 26,-50,0,40
position object 25,-50,0,60
position object 24,-50,0,70
position object 23,-50,0,50
position object 22,-40,0,70
position object 21,-30,0,50
position object 20,-30,0,70
position object 19,-20,0,50
position object 18,-20,0,70
position object 17,0,0,70
position object 16,10,0,70
position object 15,-10,0,70
position object 14,-30,0,30
position object 13,-10,0,50
position object 12,10,0,50
position object 11,-10,0,40
position object 10,10,0,40
position object 8,10,0,30
position object 9,-10,0,30
position object 6,10,0,20
position object 7,-10,0,20
position object 5,-10,0,10
position object 3,-10,0,0
position object 2,10,0,0
position object 4,10,0,10
texture object 1,1
rem cat cant enter wall
make object collision box 1,10,10,10,10,10,10,1
SET CAMERA TO FOLLOW 0,0,0,0,110,10,1.0,1
make object collision box 2,10,10,10,20,0,0,2
color object 2, rgb (225,0,0)
rem controles
do
text 50,0, "arrow keys to steer, shift to explode, enter to reset space to meow"
rem cube control
if upkey()=1 then move object 1,.5: texture object 1,1
if downkey()=1 then move object 1,-.5: texture object 1,1
if leftkey()=1 then move object left 1,.5: texture object 1,1
if rightkey()=1 then move object right 1,.5: texture object 1,1
if spacekey()=1 then stop sound 1: play sound 2: texture object 1,1
if shiftkey()=1 then position object 1, 0,0,0: texture object 1,2
if shiftkey()=1 then play sound 1
if upkey()=1 then stop sound 1
if downkey()=1 then stop sound 1
if leftkey()=1 then stop sound 1
if rightkey()=1 then stop sound 1
if returnkey()=1 then POSITION OBJECT 1, 0,0,0: texture object 1,1
loop
also i know that it should be organized beter but ill work on that at another time
tsm