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Program Announcements / [Hardware Announcement] VIMPHIN: A Reconfigurable Virtual Manipulator Physical Interface

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Proteus
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Posted: 7th Dec 2011 01:46 Edited at: 7th Dec 2011 01:50
I'd like to share this piece of hardware that I'm currently working on for my masters research:



video @ http://hackeneering.com/?q=node/24

While the real application for this little fella is in haptic simulators (such as some heavy duty medical training sims) The hardware demonstration was powered by DarkGDK and DarkPhysics , thanks TGC (again for providing the means of creating awesome hw demos)!

Just demoed this to the professors and it was a huge success =D !

what do you guys think of it?

Diego Spinola

Engineer

Diego "Proteus" Spinola
Electrical Engineer
Emphasis on Computer and Digital Systems Engineering
MrValentine
AGK Backer
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Playing: FFVII
Posted: 7th Dec 2011 03:55
OLY MOLY
Nice...

Didnt think much of it at first... but then... looked at screenie... WOW...

WELL DONE!

+1 for TGC

Stab in the Dark software
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Posted: 7th Dec 2011 17:48
Very Impressive Engineering!

[img][/img]


WindowsXP SP3,Vista,Windows 7 SP1, DBpro v7.7RC7
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The coffee is lovely dark and deep,and I have code to write before I sleep.
Dimis
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Location: Athens, Hellas
Posted: 7th Dec 2011 19:13
Very impressive!

Good work Proteus!
Chris Tate
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Posted: 7th Dec 2011 21:57


That's really something.

How does DarkBasic interface with it? I see a usb cable and an ethernet cable.

Joe Staff
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Location: Midsouth, USA
Posted: 8th Dec 2011 08:19
@Chris Tate The ethernet cable looks like it goes off the table behind the machine, I believe it's powered and controlled by the USB cable. Unless there's a power cable I'm missing.


Very impressive!
Chris Tate
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Posted: 8th Dec 2011 13:20
Ahaah! So, USB interface through joystick control commands?

The laptop looks like my Compaq. The laptop's power cord is plugged in so the USB is definately suppling power.

Proteus
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Posted: 8th Dec 2011 14:47 Edited at: 8th Dec 2011 14:52
@MrValentine ; Stab in the Dark software and Dimis : Thanks =D !!!

@Chris Tate & Joe Staff:
The whole thing is powered by a power supply of its own (see the "red"ish cable on the pic? that goes to a 12V@5A power supply) because of the actuator's/encoders high power demand

The communication is done via USB , the control library (which is a separate process from the DGSDK simulation) communicates to the control board via an USB virtual serial port (serial over USB) and connects to the DGSDK simulation (or any other C++/Java "clients") via a Socket Based IPC (Inter process communication) protocol. From the DGSDK point of view, it's just XML exchanging via sockets, this allows usage over LAN (which will be important in the final project).

The implementation of an ethernet port directly on the device was actually considered but we left that for the "future optimization" list since it would blow my current budget =P

Thanks

Diego "Proteus" Spinola
Electrical Engineer
Emphasis on Computer and Digital Systems Engineering
hookkshot
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Posted: 28th Jan 2012 11:57
Looks pretty amazing

Proteus
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Posted: 3rd Feb 2012 19:38
@hookkshot : Thanks!

Turns out the "big shots" liked it , this means that I'll be improving the design and releasing the whole thing (hopefully) as the "first Open Source Haptics interface for training" later this year =]

Diego "Proteus" Spinola
Electrical Engineer
Emphasis on Computer and Digital Systems Engineering
Proteus
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Posted: 31st May 2012 03:39 Edited at: 31st May 2012 03:39


I've got news regarding VIMPHIN :

It's now implementing basic haptic feedback , what does this means? means you can Feel the simulation static(and somewhat dynamic) objects by using the physical interface!

well checkout the Videos (to see how it works) :

http://hackeneering.com/vimphin

Diego "Proteus" Spinola
Electrical Engineer
Emphasis on Computer and Digital Systems Engineering
tokyomage
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Posted: 31st May 2012 19:04
Cool beans

So what software might this cool stuff innovate?

-Tokyomage

Did you know that water is wet? - "The more you know"
Proteus
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Posted: 31st May 2012 23:52
The Idea is to lower the entry (cost) barrier for Haptics Research ,think of simulations developed for medical training(students using virtual manipulators to learn before dealing with the real thing), this is already done using today's haptic devices (but these things cost a lot... like >5K$). The Goal is to get this down to less than 500$ =)

But medical training simulators is not the only application for this type of interface , 3d modeling, reconfigurable joysticks with force feedback are other interesting apps

Diego "Proteus" Spinola
Electrical Engineer
Emphasis on Computer and Digital Systems Engineering

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