**Disable Save/Load function from game**
Some people have been asking how to disable the save/load game function from their game. In order to do this, we first need to take a look at two files.

The first file to look at is the setuplevel.fpi, located in "languagebank\english\gamebank\GAMEFOLDER". The default one I always use looks like the following (NOTE- this is from our v1.17 version). We will be looking at just the sections of the script as outlined in the following:

*Default setuplevel.fpi*
; Setup Game Menu
:state=0:hudreset,hudx=50,hudy=10,hudimage=languagebank\english\gamecore\backdrops\basic\gamemenu.tga,hudname=gamemenutitle,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=40,hudimage=languagebank\english\gamecore\backdrops\basic\loadgame.tga,hudtype=2,hudname=loadgame,hudhide=1,hudmake=button
:state=0:hudreset,hudx=50,hudy=50,hudimage=languagebank\english\gamecore\backdrops\basic\savegame.tga,hudtype=3,hudname=savegame,hudhide=1,hudmake=button
:state=0:hudreset,hudx=50,hudy=60,hudimage=languagebank\english\gamecore\backdrops\basic\exitgame.tga,hudtype=5,hudname=quitgame,hudhide=1,hudmake=button
:state=0:hudreset,hudx=50,hudy=50,hudimage=languagebank\english\gamecore\backdrops\basic\saving.tga,hudname=savingprompt,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=70,hudimage=languagebank\english\gamecore\backdrops\basic\returntogame.tga,hudtype=4,hudname=returngame,hudhide=1,hudmake=button
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\pointer.tga,hudname=pointer,hudhide=1,hudmake=pointer
:state=0:state=1
; Main Game
:state=1,escapekeypressed=1:pausegame,state=2
:state=1,scancodekeypressed=197:pausegame,state=11
:state=1,scancodekeypressed=64:hudshow=savingprompt,quicksavegame,pausegame,state=21
:state=1,scancodekeypressed=67:quickloadgame,state=31
:state=11,scancodekeypressed=0:state=12
:state=12,scancodekeypressed=197:resumegame,state=13
:state=13,scancodekeypressed=0:state=1
:state=21,scancodekeypressed=0:hudunshow=savingprompt,resumegame,state=1
:state=31,scancodekeypressed=0:state=1
; Game Menu
:state=2,escapekeypressed=0:state=3
:state=3:hudshow=gamemenutitle,hudshow=loadgame,hudshow=savegame,hudshow=quitgame,hudshow=returngame,hudshow=pointer,state=4
:state=4,hudselectionmade=2:loadgame
:state=4,hudselectionmade=3:savegame,state=6
:state=4,hudselectionmade=5:continuegame,destroy
:state=4,hudselectionmade=4:state=6
:state=4,escapekeypressed=1:state=5
:state=5,escapekeypressed=0:state=6
:state=6:hudunshow=gamemenutitle,hudunshow=loadgame,hudunshow=savegame,hudunshow=quitgame,hudunshow=returngame,hudunshow=pointer,resumegame,state=1

To remove the option to save and load, we will need to comment out the lines for those functions. Also, we will need to remove the corresponding hudshow/hudunshow for the same functions. So now the script should look like the following:

; Setup Game Menu
:state=0:hudreset,hudx=50,hudy=10,hudimage=languagebank\english\gamecore\backdrops\basic\gamemenu.tga,hudname=gamemenutitle,hudhide=1,hudmake=display
;:state=0:hudreset,hudx=50,hudy=40,hudimage=languagebank\english\gamecore\backdrops\basic\loadgame.tga,hudtype=2,hudname=loadgame,hudhide=1,hudmake=button
;:state=0:hudreset,hudx=50,hudy=50,hudimage=languagebank\english\gamecore\backdrops\basic\savegame.tga,hudtype=3,hudname=savegame,hudhide=1,hudmake=button
:state=0:hudreset,hudx=50,hudy=60,hudimage=languagebank\english\gamecore\backdrops\basic\exitgame.tga,hudtype=5,hudname=quitgame,hudhide=1,hudmake=button
;:state=0:hudreset,hudx=50,hudy=50,hudimage=languagebank\english\gamecore\backdrops\basic\saving.tga,hudname=savingprompt,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=70,hudimage=languagebank\english\gamecore\backdrops\basic\returntogame.tga,hudtype=4,hudname=returngame,hudhide=1,hudmake=button
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\pointer.tga,hudname=pointer,hudhide=1,hudmake=pointer
:state=0:state=1
; Main Game
:state=1,escapekeypressed=1:pausegame,state=2
:state=1,scancodekeypressed=197:pausegame,state=11
;:state=1,scancodekeypressed=64:hudshow=savingprompt,quicksavegame,pausegame,state=21
;:state=1,scancodekeypressed=67:quickloadgame,state=31
:state=11,scancodekeypressed=0:state=12
:state=12,scancodekeypressed=197:resumegame,state=13
:state=13,scancodekeypressed=0:state=1
;:state=21,scancodekeypressed=0:hudunshow=savingprompt,resumegame,state=1
:state=31,scancodekeypressed=0:state=1
; Game Menu
:state=2,escapekeypressed=0:state=3
:state=3:hudshow=gamemenutitle,hudshow=quitgame,hudshow=returngame,hudshow=pointer,state=4
;:state=4,hudselectionmade=2:loadgame
;:state=4,hudselectionmade=3:savegame,state=6
:state=4,hudselectionmade=5:continuegame,destroy
:state=4,hudselectionmade=4:state=6
:state=4,escapekeypressed=1:state=5
:state=5,escapekeypressed=0:state=6
:state=6:hudunshow=gamemenutitle,hudunshow=quitgame,hudunshow=returngame,hudunshow=pointer,resumegame,state=1

The above now shows the save/load function removed (commented out), and the quick save/quick load disabled as well.

If you want to also remove the load game function from the title page, you will need to do the same as was done to the setuplevel.fpi script. The following is a default titlepage.fpi script for our version:

*titlepage.fpi*
;AIScript from Wizard
;Header
desc = Title Page Wizard V103
;Script
:state=0:music=audiobank\music\generic\title.wav
:state=0:hudreset,hudx=50,hudy=10,hudimage=languagebank\english\gamecore\backdrops\basic\gamemenu.tga,hudmake=display
:state=0:hudreset,hudx=50,hudy=45,hudimage=languagebank\english\gamecore\backdrops\basic\newgame.tga,hudtype=1,hudmake=button
:state=0:hudreset,hudx=50,hudy=55,hudimage=languagebank\english\gamecore\backdrops\basic\loadgame.tga,hudtype=2,hudmake=button
:state=0:hudreset,hudx=50,hudy=65,hudimage=languagebank\english\gamecore\backdrops\basic\exitgame.tga,hudtype=5,hudmake=button
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\pointer.tga,hudmake=pointer
:state=0:state=2
:state=2:backdrop=gamecore\backdrops\Basic\background.jpg
:state=2,hudselectionmade=1:destroy
:state=2,hudselectionmade=5:quitgame,destroy
:state=2,hudselectionmade=2:loadgame

Now we comment out the "load game" function and the script would look like the following:

;AIScript from Wizard
;Header
desc = Title Page Wizard V103
;Script
:state=0:music=audiobank\music\generic\title.wav
:state=0:hudreset,hudx=50,hudy=10,hudimage=languagebank\english\gamecore\backdrops\basic\gamemenu.tga,hudmake=display
:state=0:hudreset,hudx=50,hudy=45,hudimage=languagebank\english\gamecore\backdrops\basic\newgame.tga,hudtype=1,hudmake=button
;:state=0:hudreset,hudx=50,hudy=55,hudimage=languagebank\english\gamecore\backdrops\basic\loadgame.tga,hudtype=2,hudmake=button
:state=0:hudreset,hudx=50,hudy=65,hudimage=languagebank\english\gamecore\backdrops\basic\exitgame.tga,hudtype=5,hudmake=button
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\pointer.tga,hudmake=pointer
:state=0:state=2
:state=2:backdrop=gamecore\backdrops\Basic\background.jpg
:state=2,hudselectionmade=1:destroy
:state=2,hudselectionmade=5:quitgame,destroy
;:state=2,hudselectionmade=2:loadgame

You can either choose to comment out the line(s) with the ";" character, or you can remove them.

Twitter: @NFoxMedia