actually fullscreen exclusive is the fastest...
on my fx an untextured cube,
Windowed 1024x768 - 1,250fps (32bpp)
Windowed Fullsceen - 815fps (1280x1024x32)
Fullscreen Exclusive - 1,945fps (1024x768x32)
difference being is that the processed fps and backbuffered fps are totally different...
remember your monitor is only capable of displaying the Hz number of frames per second at that particular resolution.
In Windowed Mode, it maybe processing 1,250frames ... however as my DT is 1280x1024x32@60Hz, it is only physically capable of displaying 60fps.
which makes those extra 1,190frames completely useless.
in fullscreen mode the fps counter is still displaying the frames it is updating per loop - the difference being is that in fullscreen mode you have to automatically cap the rate for that mode.
DBP uses the defualt 60Hz cap so unless you change it you will always get 60fps, if your monitor is displaying more then it isn't displaying the TO-SCREEN fps, it is displaying the PROCESSED fps.
Which really is a waste of time.
as long as your program runs atleast at a multiplyer of PAL/NTSC
(8/12.5/15/25/30/45/50/60) then it'll run smoothly.
And no need to worry about all this "oh my game gets 6,500fps" because at the end of the day the montior can't display them and your just overworking your card for no good reason.

To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
900mhz | 256mb | FX5200Ti 52.16 | Dx9 | WXP-Pro