Some updates here...
I've been refining the texture and UVW map
I also experimented with his overall appearance and think I can do a few variants, the one I'm liking the most so far is this "obsidian salamander' variant:
A few renders of the character at various phases
Final rigging and testing is going on right now so that I can animate him out shortly.
I do have some questions if anyone has a moment.
This character will NOT be using standard weapons he will have some sort of melee weapon like a staff , halberd, or trident for instance. I understand I can use a melee script for the attacks (any links on how to do that would be appreciated).
But also very importantly is ..
1: Can I animate him at say 60FPS if I want to as long as the FPE points to the right frames?
2. Can I do extended idle sequences? AKA more than one idle (like passive idle, aggressive idle, etc for when he has seen you or doesnt know you are there for instance)
3. Any other resources or threads you can point out how to animate or script a fully melee character with totally different setup than a standard gun toting FPS character is appreciated.