Hey guys,
I'm currently working on a new game and I need some help.
I have a triggerzone which triggers an explosion including camshaking and a posteffect change from bloom to motionsickness for a short amount of time.
The problem is that the change between bloom.fx and motionsickness.fx isnt that soft.
The motionsickness.fx shader has much more bloom than my bloom.fx shader.
I already altered the motionsickness.fx variables for the bloom to the ones of bloom.fx but it is still ti bright so there is no seemless fade.
My question to you: Do you have any idea how to get a seemless soft fade while swithing post shaders?
Thx for your time

and have a

or 2

(but not to much

)