This may be of interest to other Android native AppGameKit coders..
In an attempt to use the default Code::Blocks IDE for development with native C++ AppGameKit instead of Eclipse, I have come across this page:
http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.csharpwin.com%2Fdotnetspace%2F4100r6181.shtml&act=url
the page has been translated from Chinese(?) to English.
I think I have all the settings for the Arm compiler set properly but I am stuck after trying to 'build' getting errors stating that there are missing include files.
It could be that this guide is out dated or that I have just not set things up properly. Can someone who is more familiar with this stuff and is interested in getting this IDE to work with native AppGameKit take a look at getting this to work? I am just not that familiar all of this.
Thanks in advance and hope this is possible. It can also be helpful for AppGameKit Basic users who eventually want to move to native C++ but remain in a familiar IDE (code::blocks)