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FPSC Classic Product Chat / Specular map for shaders Metro Theater?

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OverBlack
14
Years of Service
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Joined: 17th Nov 2011
Location:
Posted: 10th Dec 2011 02:36
Hello people! Well I have a doubt, when testing the model of the Metro Theater pack, my first impression of the shaders (segments) was great.

So, I wanted to take the shader to the wall segment (lobbywall.fx). Requires the following textures:

Diffuse and Specular, Specular but looks different to the others, adds a Normal Map and Specular at a time, then I do not understand how to do that style.

Something like this:


I really do not know if the Specular Map or other effect.

OverBlack Design..

Coming Soon...
uzi idiot
Valued Member
16
Years of Service
User Offline
Joined: 27th Dec 2009
Location: Who Knows?
Posted: 10th Dec 2011 15:17 Edited at: 10th Dec 2011 15:31
The specular map controls the intensity and colour of highlights.

Bond1 made a tutorial on how to map specular maps.



Mental Stability is over-rated!

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