Quote: "also if you're looking to become an animator, if you're not one already"
have been a professional 2d graphic designer/animator for about 5 years now, come christmas it'll make 6.
Quote: "If you want I could ask a few of the animators at work what they think and where you should improve?"
I'm always looking for crits from animators! I mostly mess around, but if need be I can put together some real stuff.
Quote: "how much of the work does endorphin do and how much of it is done by the user ie you?"
well, quite a bit is done by the user. people who insult endorphin because they think it's easy are ignoring the fact that they probably set keys in their animation software, and let the computer interpolate the movement between the character's placement in each key, changing a few curves and parameters here and there. endorphin is no easier than animating in 3ds max, it's just more trial and error. it's up to the user to make the poses, set their strengths, add behaviours, physical effects, forces, constraints, and animations, to make a convincing scene with endorphin. actually, coming from someone who was raised on pencil and paper on a lightbox frame by frame, I'd venture to say endorphin is
more difficult, due mainly to the ridiculous amount of trial and error needed.