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AppGameKit Classic Chat / noob having Problems with the AGK IDE

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BUBBACHUNK
13
Years of Service
User Offline
Joined: 23rd Nov 2010
Location: USA
Posted: 11th Dec 2011 22:53
I am just getting started using the AppGameKit and i noticed this issue right off the bat and have no idea how to fix this.

I started a new project in landscape and i wanted to make my own sprite animation test, so i coded it the way i thought it should be. it is pretty much the exact copy of the example. However when i run it, it said hello world, even though that statement was removed. so i deleted the executable in the folder and compiled it again. Now it is just a black screen.

Can someone please tell me what im doing wrong?

I uploaded the project to this post.

XFIRE: gamerchunk
STEAM: gamerchunk
Teamspeak 3 server: ts30.bargainvoice.com:7260

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DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 12th Dec 2011 01:30
It's your resolution. it defaults at 100,100, which is pretty low and your sprite is off screen.

I put the anim command in so I could see your animation too lol.

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