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DarkBASIC Professional Discussion / [VIDEO] Tutorial Cosine Interpolation and 2D Terrains

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Daniel TGC
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Location: TGC
Posted: 12th Dec 2011 10:37 Edited at: 12th Dec 2011 11:31
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In this tutorial for DarkBASIC Professional I will demonstrate how to use Interpolation to draw a curve between two points in 2D space. This method is used to create natural looking mountainous regions and other graphical features. The same method can also be applied to acceleration curves, decleveration curves, tracking with camera's and even in prediction models. This tutorial focuses on the easiest of these methods the cosine method.

The Slayer
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Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 12th Dec 2011 19:43
As always, it's a pleasure to watch your great video tutorials, Daniel!
Thanks again!

Hodgey
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Location: Australia
Posted: 13th Dec 2011 09:57
That's a neat trick Daniel and an excellent tutorial!

Not that this matters or makes any noticeable difference but you've got 3.13 instead of 3.14.

Daniel TGC
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Posted: 13th Dec 2011 11:49
So I have! Remember kids, you shouldn't talk and program at the same time it leads to accidents.
Mobiius
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Location: The Cold North
Posted: 15th Dec 2011 23:44
You've removed the video?

My signature is NOT a moderator plaything! Stop changing it!
Daniel TGC
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Posted: 16th Dec 2011 05:54
Not intentionally! I uploaded a bunch of re-rendered video tutorials (some of my old 10 minute multi-part videos) but the compression and visual got screwed up by you tubes conversion system. So I deleted them, and accidentally got this tutorial with them. I'm re-uploading now and will update the link in my first post once it's finished converting.

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