Hehehe,
I discovered it out, sorry
But if anyone finds this information usefull, note down:
1) When you create a custom character and you want to use limbfinder to map it`s limb, the model must have it name in Highcase (MODEL.x and not model.x), and in the folder models (located inside the limbfinder directory), you must have a dds files using the same name of the model but in lowercase (model.dds)
2) It does not matter if your model uses multipule textures, you will not use this file (model.dds), except for the limbfinder recognize your model.
3) After this you click on "export" and you will have in this folder a text file called "model_limbs.txt". You just open this file, copy the contents and paste in you character`s fpe. Now you have a pixel-perfect collision character in FPSC!
4) If you want to have perfect ragdolls and don`t run in error (some weird errors) in Custom FPSC Characters, you MUST use the default FPSC BIPED (if you are a 3dsmax user), or you must create a skeleton with the SAME numbers of bones of the default FPSC Skeleton, and using the SAME bones names (Bip01 Head, Bip01 R Arm....)
5) And that`s all for now!
Goldenye 007 N64