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Dark GDK / What programming language to use for 2D & 3D Simulation and Modelling

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BlueTower
12
Years of Service
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Joined: 14th Dec 2011
Location:
Posted: 14th Dec 2011 20:43
Hi!

I want to create 2D and 3D objects and make them move on a projectile path.
The velocity and acceleration vectors should be dispalyed while the object is moving.
Another goal is to simulate a rocket launch.Simulate attitude dynamics etc.

In general I would like to create 3D oblects such as springs, circular cams etc. sinmulate the
forces aplied into them and see the outcome by observing the speed, aceeleration etc.

I don't want to use an existing simulation package.
Should I use Visual C++ to do that or another programming language?

Thanks
DeadTomGC
14
Years of Service
User Offline
Joined: 11th Aug 2010
Location: LU
Posted: 29th Dec 2011 05:50
I would say either C++ or C# would be the best option, but you probably already know C++ and every one here does, so use C++.
It is a quite powerful high level language, so you can do pretty much anything you want with it, and there are a lot of libraries and headers that can help extend it (Like the Dark GDK), so ya just use C++.


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