Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / sparkys collision with evolved advance lighting

Author
Message
airforce1
17
Years of Service
User Offline
Joined: 2nd Apr 2009
Location:
Posted: 15th Dec 2011 00:50
I appreciate any help in advance. My problem is I am using sparky collision but I can't my player to walk on ground height. I see he making a mesh from Hmap so I assume I am trying to use some type of object collision for the object terrain. rather then a advance terrain. If anyone has had this problem before and can give me any direction it would be greatly appreciated.
Chris Tate
DBPro Master
17
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 15th Dec 2011 15:11
Hi.

How does Evolved advance lighting cause the problem? When you take advanced lighting out, does it work?

In the mean time post up the code in the
tag so we can see the problem.

Login to post a reply

Server time is: 2026-07-09 17:43:15
Your offset time is: 2026-07-09 17:43:15