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DarkBASIC Professional Discussion / Possibly the first dbo to x conversion tool!!!

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SoftMotion3D
AGK Developer
20
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 15th Dec 2011 01:46 Edited at: 15th Dec 2011 14:13
With animations intact!!

I will be releasing the download link in an hour or so!!

Follow this thread!
http://forum.thegamecreators.com/?m=forum_view&t=187360&b=8&p=1

This should work for dbclassic as well

Give me an hour and i will have a new download ready for everyone :p

This is SOO Exciting!!

Edit: dec 15,2011

looks like its not loading corectly for db classic....i shall investigate

chafari
Valued Member
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 15th Dec 2011 20:13
@SMD_3D Interactive
I have tried to expor to .x but it was inactive(I'm not registered) how can I register ?

I think what's the problem you have when export. For all people that have been plaing with vertexdata, sooner or later we found that vertex position will be fixed for ever in the objec, and we can only move them with seting new vertexdata position, but the real position of the vertex will be in the same position as the object was created .
Time ago, I try to make an exporter, and realized, that we have to make objects from every limb to see correctly where this vertex are all the time....if not, the vertex will be flying in nowhere. Of course this make object from limb is just to manage the mesh and last will be deleted. In my lathe tool, I had some problems trying to control such amount of vertex moving at the same time keeping a correct distance from the certer pivot. It is very interesting working with vertexdata, and it is what I like best....so I will be very interested in your program


Cheers.

I'm not a grumpy grandpa
SoftMotion3D
AGK Developer
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 16th Dec 2011 01:11 Edited at: 16th Dec 2011 01:12
same website that you downloaded the software on.

Click on the paypal button and it sends me an email notifying me and i manualy send out a registration key. $10.00 dollars...

I need to fix the dbc loader as its no good. Using load object # seems to work fine untill you would like to edit the model.
If imported from x or 3ds or even dbo sometimes the offsets get lost though the limbs stay connected and get jumbled.

Let me see if i can fix the importer tonight as i can no longer use the load object command for model prop if i want to be able to edit a model properly.

website:


http://www.deved-portal.com/smd3d/modelprop.html

MrValentine
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Playing: FFVII
Posted: 16th Dec 2011 02:16
I thought this was going to be free¿... Anyhoo

How did you create the final program?... Keys?

CumQuaT
AGK Master
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Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 16th Dec 2011 02:31
Now if you had a DBO to 3DS conversion tool that maintained animations... THAT would be awesome...

Malevolence: The Sword of Ahkranox
www.msoa-game.com
www.facebook.com/malevolencegame
MrValentine
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Playing: FFVII
Posted: 16th Dec 2011 02:35
I agree with CQ there... 3ds models are irritating for DBPro...

CumQuaT
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Location: Tasmania, Australia
Posted: 16th Dec 2011 03:35
If you find 3ds files irritating then why would you want a program to convert DBO files into 3ds?

Malevolence: The Sword of Ahkranox
www.msoa-game.com
www.facebook.com/malevolencegame
MrValentine
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Playing: FFVII
Posted: 16th Dec 2011 03:43
What I meant was... sometimes I can not make use of some 3ds files in dbp and they need to be converted to x to be used more nicely... but just ignore the post... kind of mixed up my meaning... basically it should be a cross converter...
Dbo to x
x to dbo
dbo to 3ds
3ds to x
etc...

SoftMotion3D
AGK Developer
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 16th Dec 2011 03:54 Edited at: 16th Dec 2011 04:00
lol! (to the 3ds stuff)



Turns out this is not going to work out as easily as i had hoped
Sorry guys....

Im having trouble with loading the 3ds, dbo , and x files back in for editting (not for using...loads just fine). Seems that the file will load perfect until i try to edit it again. Then the offsets go crazy.

However..... on the brighterside!

You can load a dbo in (some get scrambled) fix the offsets in ModelProp if needed.... then save it as a .x...or just save as a .x and fix it in your other software...but with no animations...but limbs should be good.



Best solution for ModelProp
___________________________


Use Model Prop for assembling and creating models....animated or not. Thats it...

Has anyone used DogaCga3? or DogaCga2?

Think of modelprop like this except when you save to dbo or .x the animations actualy save with it as doga only saves a static .x
I will be creating more tools for editting vertex data aswell even uv mapping....

ModelProp has its own text format aswell so you can save animations you create and apply them to other objects if they have the same limb names.

Anyways...give it a try. I will make more scene parts to construct with aswell.


edit:
Also i am not giving up as i know im realy close!! i will keep trying to get it to load without it breaking.

note: when i say its breaking its not when you load it into darkbasic to use it in your game or project....seems to work perfectly. It breaks when i call on editting vertex data afterwards....

SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 16th Dec 2011 04:18 Edited at: 16th Dec 2011 04:23
CumQuaT
AGK Master
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Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 16th Dec 2011 04:50
@MrValentine - I can totally agree with that!

Malevolence: The Sword of Ahkranox
www.msoa-game.com
www.facebook.com/malevolencegame

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