lol! (to the 3ds stuff)
Turns out this is not going to work out as easily as i had hoped

Sorry guys....
Im having trouble with loading the 3ds, dbo , and x files back in for editting (not for using...loads just fine). Seems that the file will load perfect until i try to edit it again. Then the offsets go crazy.
However..... on the brighterside!
You can load a dbo in (some get scrambled) fix the offsets in ModelProp if needed.... then save it as a .x...or just save as a .x and fix it in your other software...but with no animations...but limbs should be good.
Best solution for ModelProp
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Use Model Prop for assembling and creating models....animated or not. Thats it...
Has anyone used DogaCga3? or DogaCga2?
Think of modelprop like this except when you save to dbo or .x the animations actualy save with it as doga only saves a static .x
I will be creating more tools for editting vertex data aswell even uv mapping....
ModelProp has its own text format aswell so you can save animations you create and apply them to other objects if they have the same limb names.
Anyways...give it a try. I will make more scene parts to construct with aswell.
edit:
Also i am not giving up as i know im realy close!! i will keep trying to get it to load without it breaking.
note: when i say its breaking its not when you load it into darkbasic to use it in your game or project....seems to work perfectly. It breaks when i call on editting vertex data afterwards....