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FPSC Classic Models and Media / FpsC Model Pack 53 need help

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SuPeRNoVa99
14
Years of Service
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Joined: 15th Dec 2011
Location:
Posted: 15th Dec 2011 14:21
I present the Model Pack 53.And I do not know how to use animation codes.These codes, you tell me where you could insert.



Thank you in advance

Frankenstein
14
Years of Service
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Joined: 8th Dec 2011
Location: Poland
Posted: 15th Dec 2011 22:02
Try to use this, it works for me
________________________________________
;//TF-341 Artificial Intelligence Script

desc = default DAI appear for TF-341

;------------------------------------------------------------------------------------------------------------------------------------------------------
::animate=1
;//End
________________________________________

Change the number of animate for another anim; for example: "::animate=13"

I hope it help
Captain Coder
FPSC Reloaded TGC Backer
14
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Joined: 6th Jul 2011
Playing: Elite: Dangerous
Posted: 16th Dec 2011 21:42
Not sure if this will help you, but let me try to explain what is going on.

All those numbers you see on the right you do not need to worry about. Those are animation frames. If you try to change them the animations won't work correctly. On the far left you can see "anim0," "anim1," etc. These are the animation numbers. For example, when you see in an .FPI script "animate=1," the character is playing the "anim1" animation frames. When you want to write a script, all you have to do is type "animate=" and then write what ever animation number you want to play.

So, let's say we want to make the character do the talking animation. We first find the line that says:

Quote: "TALK NEUTRAL 1"


Now we look the the left to see what animation number it is:

Quote: "anim100"


So, to make the character run the talking animation, we make this very simple script:



That should make the character run the talking animation.

Does all that make sense?

Have fun,
Captian Coder

As a believer in Jesus Christ, I am trying to use my passion for game creation for His glory.

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