Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / FPSC - Whats Possible - [The Master Inspiration Thread]

Author
Message
Cyborg ART
19
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 15th Dec 2011 19:56
As I said in the other thread, I wanted to starta thread to gather pieces of inspiration to show whats possible with this awesome engine. It could be something as simple as telling others that you can have allies, or something as advanced as recreating a concept from a AAA game.

Its free for all to submit, I will put all submissions in this first post.

In order to keep the thread clean, please only post submissions or important comments about a certain feature or this thread. Please no "awesome! Didnt knew that you could do that!" or "How do you...?"

Also notice that this thread is for inspiration and showcasing only, this thread is not a page for tutorials (even if you can post a link to a tutorial when submitting)

And to keep it easy to read, please use this form in when submitting something:

-Name of feature (or short description)
-Category (what category it should go under, if a category doesnt exist that would suit then I will create a new)
-Version of FPSC supported
-Difficulty level (from 1 to 5, 5 being extremely hard)
-Link (a link to a thread, model pack, video, image, website etc)(Can be several links if you want to)
-(Optional - One 640x480 image showing the feature)
-Description of the feature (Notice, this is not a place to write a "How to")
-Requirements (if you need an external software, 3rd party models or a custom mod etc)
-Comments (All comments about a feature will be gathered after time)


I would like to know what categories there should be, so it will be easier to find a certain feature later.
What I come to think of:
-Game elements
-Story
-Weapons
-Non Playable Characters (A.I.)
-AAA concepts/recreation
-General gameplay
-"Outside ingame" (Menues, launchers etc)


I will reorganize the first page once posts starts to drop in.


- A secret signature -
Cyborg ART
19
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 15th Dec 2011 19:57
Reserved for the future


- A secret signature -
maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 16th Dec 2011 11:36 Edited at: 16th Dec 2011 14:44
CATEGORY: Basic development & functions:
Here you can find important info, updates and versions, dbpro-code and more.

google-code and fpsc-wiki-faq:
http://code.google.com/p/fpscreatorengine/
http://code.google.com/p/fpscreatorengine/wiki/FAQ

tgc programs und updates for fpsc x9:
Newest versions of FPSC x9 and some interesting free progs.
http://www.thegamecreators.com/?m=view_product&id=2001&page=Files

And dont forget the FPSC-Guide and Official Community Guide in your docs folder inside FPSC-installation.
______________________________________________________________

FPSC Optimization Guides:
How to keep your levels clean, improve fps and optimize your maps (all versions)
Some parts very easy, some parts very hard to do using external programs as modelling-software and more.

In the following link below you can find some solutions or tips to trying improve the fps in your games:
http://forum.thegamecreators.com/?m=forum_view&t=154323&b=21
Improvement-Guide (2009, still the best detailed descriptions for basic optimization)
http://forum.thegamecreators.com/?m=forum_view&t=150354&b=21
How to deal with the 1,85 GB Memory Cap through optimization(Tutorial)
http://forum.thegamecreators.com/?m=forum_view&t=185145&b=21

What is Billboard?? (2d simulates 3d to save poly)
http://forum.thegamecreators.com/?m=forum_view&t=179291&b=24

lightstorm-engine (in progress 12-2011)
An external additional editor that starts when you load your maps. Should improve performance and gives new features.
See it as something like an "outsourced mod".
http://forum.thegamecreators.com/?m=forum_view&t=190541&b=21&p=1#m2275259
_______________________________________________________

FPSC X9 sunlight & Lightrays [Tutorial]:
How to set up lightrays in fpsc x9 v1.18+.
Not that hard (3-4), but you have to know some things about shaders and scripts.
http://forum.thegamecreators.com/?m=forum_view&t=190705&b=21
_________________________________________________________

How to build a multi-level fpsc x9 game & changing skybox for each level:
"The method below is an oppitional way of building your games if you incounter problems during the build process, and one I have used with great success.
Build problems occur due to the 2gb memory limit. And unless there is ever a way around it, the following guide will give you that option to seeing your game built (v1.15+)."

In addition a tutorial how to CHANGE SKYBOX PER LEVEL. Great!

http://forum.thegamecreators.com/?m=forum_view&t=170920&b=21

And an addition to the skybox-thing:
How to get the sky scroll:
Guide how to get a moving skybox, very nice effect. Very easy to use (all versions).
http://forum.thegamecreators.com/?m=forum_view&t=144082&b=23
____________________________________________________

SHADERS
Bootlicker's Complete Guide to Shaders:
How to use and setup shaders to work properly. Nice and easy-to-understand guide (difficulty 3).
http://forum.thegamecreators.com/?m=forum_view&t=187966&b=24

Scriptable Post Shaders by bond1:
New improvement (FPSC x9 v1.18+) on how to change fullscreen-/postshaders on the fly while game is running.
Not tried yet, so i dont know the difficulty.
http://forum.thegamecreators.com/?m=forum_view&t=190852&b=21
_________________________________________________________

SCRIPTS

Custom death/destroy scripts:
A script-collection all about to destroy things in various forms, including ragdoll-fade and destroy&trigger-scripts.
Just think, copy&paste and edit, so very easy to use (2).
http://forum.thegamecreators.com/?m=forum_view&t=175459&b=23

Forced Camera Movement
discussion on how to do forced player/camera pointing an object (definetely working v1.18+).
Very easy (2).
http://forum.thegamecreators.com/?m=forum_view&t=189499&b=23


All for now what i got left on my USB-stick. Much more to come when i´m back home tomorrow. Have a bunch of these things.

Hope this thread gets pinned when it is filled up.

Thanks to all the guys and girls who did the above collected.


gz

maho
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 16th Dec 2011 12:22 Edited at: 16th Dec 2011 16:05
I would like to port this over to my wiki if thats ok too

DarthBasicVader
20
Years of Service
User Offline
Joined: 28th Nov 2005
Location: Cyberspace
Posted: 16th Dec 2011 14:36
Wonderful post Cyborg !!!

Riccardo
uzi idiot
Valued Member
16
Years of Service
User Offline
Joined: 27th Dec 2009
Location: Who Knows?
Posted: 16th Dec 2011 20:03 Edited at: 16th Dec 2011 20:07
Here goes my first contribution


-Colour Correction - Grunge

-Category- Visuals

-FPSC 1.17 and up

-Difficulty: 1. Easy to use and modify

-Download attached

-Screenshot


-It is a modification of Bond1's film grain and colour modification post-process effect

-Hint: it looks nicest with an ambience of 40


Mental Stability is over-rated!
uzi idiot
Valued Member
16
Years of Service
User Offline
Joined: 27th Dec 2009
Location: Who Knows?
Posted: 21st Dec 2011 23:14
Lens flare is like Marmite, you either love it or hate it.

Post Processing - Lens Flare

Category - Visuals

FPSC 1.19 and up
Difficulty - 2 simple, but effective

Demo Video



Mental Stability is over-rated!

Login to post a reply

Server time is: 2026-07-04 16:48:41
Your offset time is: 2026-07-04 16:48:41