Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Using Alternative Texture for Weapons

Author
Message
007
14
Years of Service
User Offline
Joined: 22nd Aug 2011
Location:
Posted: 19th Dec 2011 00:08
Hello folks,

I was wondering, is possible to have a secondary texture for a weapon that can be triggered through a specific event in game?

I`ve created a melee weapon, a combat knife, but i want that after i hit any enemy, the knife gets blooded. I mean, after you hit an enemy, the knife loads it`s secondary texture, and when i holster (putaway) the original texture of the knife loads.

Is this possible in FPS Creator?

Thanks

Goldenye 007 N64
born for game
18
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 20th Dec 2011 09:52
I think the FPS creator doesn't have this function unless you use some kind of mod.


Login to post a reply

Server time is: 2026-07-05 19:00:21
Your offset time is: 2026-07-05 19:00:21