Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / how do i add shaders?

Author
Message
xX TOXIC Xx
17
Years of Service
User Offline
Joined: 13th May 2009
Location: cyberspace
Posted: 19th Dec 2011 03:56
hello everybody i would just like to know how to add shaders, can anybody take the time to tell/show me? ive tried to no success please help

If you saw what was to be seen then you wouldent look.- xX TOXIC Xx
Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 19th Dec 2011 06:30
It depends on the shader(s) you're referring to, so you'll need to be more specific. Post-bloom or post-processing, or the entity/segment normal/spec shaders bond1 released on the forums. Or, are you referring to the Metro Theater shaders, or the character shaders from bond1 such as the planar shadows from his Viral Outbreak Model Pack. Then there are the original, older shaders we've already had such as the bumpent and illumination.fx, etc.

Kravenwolf

Marcus_Wright
14
Years of Service
User Offline
Joined: 31st Mar 2012
Location:
Posted: 31st Mar 2012 17:23
Hi!
Could You tell me is it possible to add two shaders at once on one entity?

Thx
Best Regards
Ertlov
19
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 31st Mar 2012 20:20 Edited at: 31st Mar 2012 20:20
Nope, it isn`t.

But you can mix shader effects within a custom-written fx file. So it`s possible to have NM and Illumination.

Come to where the madness is:http://www.homegrowngames.at
Northern
15
Years of Service
User Offline
Joined: 5th Nov 2010
Location: Brazil
Posted: 31st Mar 2012 20:55
Hello Marcus_Wright,


Quote: "Could You tell me is it possible to add two shaders at once on one entity?"



In FPSC, "Shaders" are called Effects, so if you want to add two or more effects on an entity or segment, I think it is impossible unless the guy, who has programmed the shader has embedded multiple effects together when programming the shader file and further important the game engine be able to use them.

In each texture however, used in an entity or segment you can use three types of shaders: Diffuse map (yourtex_D), Normal map (yourtex_N) and Specular map (yourtex_S). Please, note those maps (Diffuse, Normal and Specula) just mentioned do not demand shader programming ( .fx files) as those you can find out in Effectbank folder because they are graphical files only.

I hope this might help you to clarify your question.

Cheers,

Northern
Marcus_Wright
14
Years of Service
User Offline
Joined: 31st Mar 2012
Location:
Posted: 1st Apr 2012 13:42
HI!

Thanks for a fast reply guys!
What i wanted to achieve is to have this effect:

(https://forumfiles.thegamecreators.com/download/2261284)

on my own models, along with fe. norm_alphaspec_tangentbasis.fx
or any newer .fx for normalmaping if there is any.

I don't have modelpack 57 so i can't preview any of the zombie entities to see how this two effects are put together.

Thanks!
Best Regards

Login to post a reply

Server time is: 2026-07-02 19:02:51
Your offset time is: 2026-07-02 19:02:51