my first 300k was for in another game engine, as i say i checked using fpsc and it is around the 40000 mark.
as for 300k poly's still is or was needed in my other game engine, as one can drive it and has all the slacks and rollers on the draw bridge of my landing craft, including steering wheel, life bouy' extra, any way it look verry realistic
anyway thats another story,
As you say Textures and light mapping is the main key in fpsc for making models look good when using low poly's
I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
