Change this
to use whatever colour you want. For example to get full red use:
OUT.Edge.xyzw=EdgeColour;
and add the declaration of EdgeColour to the tweaks:
//--------------
// tweaks
//--------------
float3 LightPosition={0.0f,50.0f,-250.0f};
float EdgeDis=0.4f;
float4 EdgeColour = {1.0, 0.0, 0.0, 1.0}; // i.e. {red, green, blue, alpha}
You can then change the edge colour in the usual way using
set vector4 vecId, red#, green#, blue#, alpha#
set effect constant vector fxId, "EdgeColour", vecId
Remember that the colour values need to be floats in the range 0 to 1.
[Health warning: untested.

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