Sadly am using the DBP 7.61 update but I was able to export straight away without problems and compile the exported code.
Here's the code that was exported for me:
rem Initialise
sync on
sync rate 0
rem Load model and shader effect
load object "Statue.dbo",1
autocam off
load effect "Colored Glass 2.dbs",1,1
set object effect 1,1
rem Make background image camera
make camera 1 : color backdrop 1,rgb(0,0,128)
set camera to image 1,1,screen width(),screen height()
texture object 1,0,1
rem Make environment reflection cube map
Make Dynamic Cube Map 1,128
Apply Cube Map To Object 1,1,1
do
rem Position camera to main camera location
position camera 1,camera position x(0),camera position y(0),camera position z(0)
rotate camera 1,camera angle x(0),camera angle y(0),camera angle z(0)
hide object 1
rem Update reflection texture
Render Dynamic Cube Map 1,-1,0,0,0
rem Update background texture
sync mask %010 : fastsync
show object 1
rem Draw main camera
sync mask %001 : sync
loop
I have also attached the export folder as zip file
with the compiled EXE, if your can't compile the source code use the 7.61 update.
NOTE: The shader is removed from the zip file, you need to uncompress the folder and add it into the folder,
before you run or compile the code or program. I did this because am unsure if I could include the shader without file security.