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Dark GDK / Physics for DarkGDK

Author
Message
GeneralFOL
14
Years of Service
User Offline
Joined: 29th Mar 2010
Location:
Posted: 22nd Dec 2011 23:37
Hi all, im just after some advice on what you guys think is the best way to apply physics to a wipeout type game im working on, do you think dark physics is the best?, i seem to be having a number of issues getting that to work.

or do you guys use something else thats free maybe for physics?

Mr Bigglesworth
16
Years of Service
User Offline
Joined: 4th Mar 2008
Location:
Posted: 23rd Dec 2011 17:00
Try DarkDynamiX. It is in the WIP board.
Matty H
16
Years of Service
User Offline
Joined: 7th Oct 2008
Location: England
Posted: 23rd Dec 2011 18:42
Yeah, the free version of Dark DynamiX should be fine for a wipeout type game. In fact, the physics for floating vehicles will be easier than for wheeled vehicles I would imagine.

If you try it and find there is anything basic missing then let me know and I'll add it in

MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 24th Dec 2011 04:53
Woooo wipeout... hope you make the irritable wall clanging less irritating!

Hope to see screenies!

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