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FPSC Classic Product Chat / How to convert .obj fmodels so they are compatible with FPS creator

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Damo
14
Years of Service
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Joined: 22nd Dec 2011
Location:
Posted: 23rd Dec 2011 01:27
I'm considering attempting to make a game using FPS Creator but whether or not i do so will hinge on being able to import models created using Zbrush 4. i want to use my own models but have noticed that the .x type file that FPSC uses is not common or even an option in many 3d model creation softwares. I\'d appreciate any advice about what freeware (or cheap) software i can use to encode .obj files so that they can be imported into FPSC. I have had a good look online and in this forum and most advice is at least several years old (and tends to point towards blender). I\'m not even sure if blender still exports .x files so any current help would be greatly appreciated..
yohan12
17
Years of Service
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Joined: 8th Mar 2009
Location: Chilliwack, Canada
Posted: 23rd Dec 2011 02:14 Edited at: 23rd Dec 2011 02:14
Fragmotion is free as long as you enter a passage in every 7 days

http://www.fragmosoft.com/

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Damo
14
Years of Service
User Offline
Joined: 22nd Dec 2011
Location:
Posted: 23rd Dec 2011 03:04
Thanks you yohan12! Fragmotion is interesting and such a small program for what it claims to do! I'm gonna check it out as soon as all these christmas chores are behind me!

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