I am using several hundred level sprites that are all controlled using a parallax scrolling system with no apparent slow down.
In this month's TGC newsletter (I hope) will be the first of a set of tutorials by me. The first one deals with view offsets and demonstrates a simple parallax effect that could easily be integrated into a new or existing game made in AppGameKit basic.
AGK deals very nicely with having hundreds and possibly thousands of sprites in play at once although I haven't tested the limits I know from experience that my larger levels have caused me no problems.