@beastlymaps
1. I reversed the normals on the model (not required but I did it anyway for no apparent reason, I just felt like re-exporting the model in fragmotion as that usually fixes some bugs with collision)
2. I gave it a run through in the "limb finder" included in the latest updates and added the limbs to the fpe file (makes collision on model perfect)
3. Removed unneeded flags from fpe file, such as scale=100, you only need this if you want it bigger or smaller, 100 means normal size.
sorry for the late reply, but I recommend that you re-flip the normals so the model goes back to the way you put it, I have no idea why I even flipped 'em in the first place, I was only supposed to re-export it in FragMotion as an X (directx file)
-TZK