MUZZLECOLORR = 252
MUZZLECOLORG = 150
MUZZLECOLORB = 54
muzzleflash = 4
muzzlesize = 35
brass = 4
smoke = 1
second = 0
damage = 50
damagetype = 2
scorchtype = 1
reloadqty = 4
iterate = 15
accuracy = 10
range = 1200
zoommode = 0
;GUN Visuals
textured = HUD.dds
;effect = effectbank\fastbone\fastbone.fx
effect = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency = 1
zoomscope =
weapontype = 3
;GUN Sounds
sound1 =
sound2 =
sound3 =
sound4 =
sound5 =
sound6 =
fireloop = 3000
;HUD muzzleflash position
horiz = 5.2
vert = -.5
forward = 10
alignx = 2.5
aligny = -2.5
alignz = 26
;HUD animation frames list
keyframe ratio = 1
select = 201,185
Idle = 11,48
Move = 51,56
Fire = 70,80
reload = 81,131
cock = 173,185
putaway = 186,201
;HUD sound frames list
soundframes = 3
sframe0 = 136,2
sframe1 = 1,4
sframe2 = 206,6
You need to put the texture name in the texture line, shown bold. This should work. Have fun modeling!