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FPSC Classic Product Chat / Fpsc not keeping ambience levels after clicking enter?

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NIlooc223
15
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Joined: 27th Aug 2010
Location: Heaven
Posted: 24th Dec 2011 23:55
Every time I test my game I have to lower down the ambience and then click enter to save settings but its not saving them! how do you make it save the ambience level you want?

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TriSpefear Studios
14
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Joined: 11th Nov 2011
Location: Dallas, Texas, USA
Posted: 26th Dec 2011 20:23
I have the same problem!!! It should save the ambiance level but it keeps reverting to 30

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NIlooc223
15
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Posted: 26th Dec 2011 20:30
Somebody please help us!

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4125
18
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Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 26th Dec 2011 23:38
If you modified the "mygame.fpg" file when building a game. The test game loads all the stuff from that file. So you might have the ambiance level set in the build game to 30 by mistake. Which could be why the Test game resets it every time.

At least that's what I think...

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TriSpefear Studios
14
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Joined: 11th Nov 2011
Location: Dallas, Texas, USA
Posted: 26th Dec 2011 23:40
@ 4125
I have my project on "mygame.fpg" and i don't think i have modified it at all. Should i just make a new game file and maybe it will help?

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4125
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Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 26th Dec 2011 23:49
Quote: "I have my project on "mygame.fpg" and i don't think i have modified it at all."


That could just be it. For some reason FPSC uses a set ambiance level for all levels in your built game (Unless you add some scripts to change that).

If you want the ambiance level to be the same on all your maps, then edit the "mygame.fpg" and change the ambiance in the "Global Script" under the "Level Settings" tab. Remember to press enter then Ok too apply it. Re-check to see if it changed. Then exit FPSC and open it again, then re-do the test game.

If this doesn't work, then create a new .FPG file and make all the changes you want for the game and add all the levels but don't build it. Click Ok instead. Re-load the map you added into the build setup and test it to see what happens now.

This at least works for me, my ambiances and even my hud and fog remains un-changed during test game.

Hopefully this works out for you and good luck...

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NIlooc223
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Location: Heaven
Posted: 26th Dec 2011 23:54
Fixed thanks alot 4125

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TriSpefear Studios
14
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Joined: 11th Nov 2011
Location: Dallas, Texas, USA
Posted: 26th Dec 2011 23:55
Can i set a different ambiance level for a certain level. For a example i want the normal ambiance level for the entire game to be 25 but on a night level i want 15.... is it possible without scripting?

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4125
18
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Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 26th Dec 2011 23:59
Quote: "Can i set a different ambiance level for a certain level. For a example i want the normal ambiance level for the entire game to be 25 but on a night level i want 15.... is it possible without scripting?"


No you will always need a script.

However, don't panic. Here is a thread with a script made by someone else that should fix the problem: http://forum.thegamecreators.com/?m=forum_view&t=96476&b=21

Look at the post Benjamin A created.

Good Luck...

Intel Core 2 Quad Q9650, Nvidia Gefocre GTX 560 OC 1024MB, 8192MB RAM, Nforce 780i, Windows 7 Home Premium x64
TriSpefear Studios
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Location: Dallas, Texas, USA
Posted: 27th Dec 2011 00:04
Thanks! I know this seems like a noob question but do i need darkbasicpro to edit scripts?

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4125
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Location: Bronx, New York
Posted: 27th Dec 2011 00:15
Quote: "but do i need darkbasicpro to edit scripts"


Nope. You could just use notepad.

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TriSpefear Studios
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Location: Dallas, Texas, USA
Posted: 27th Dec 2011 00:17
how would i convert the notepad file into a fpi. file?

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4125
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Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 27th Dec 2011 00:22 Edited at: 27th Dec 2011 00:22
Quote: "how would i convert the notepad file into a fpi. file"


When you save the .fpi file. Click "Save as" and change the "Text Documents (*.txt)" next to "save as file type" to "All files" (*.*).

Type the name of the script and add .fpi at the end. FPSC will recognize the file as a .fpi script file used for the game.

Also check out: FPI Edit Pad

Refer to FPSC manual for a list of commands and how to use them.

Intel Core 2 Quad Q9650, Nvidia Gefocre GTX 560 OC 1024MB, 8192MB RAM, Nforce 780i, Windows 7 Home Premium x64
TriSpefear Studios
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Location: Dallas, Texas, USA
Posted: 27th Dec 2011 00:22
Nvm... i just edited a copied version of a script. which slot should i change in the trigger zone? Start, main, destroy?

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4125
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Location: Bronx, New York
Posted: 27th Dec 2011 00:24
You would normally change the Main Script.

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TriSpefear Studios
14
Years of Service
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Joined: 11th Nov 2011
Location: Dallas, Texas, USA
Posted: 27th Dec 2011 00:31
thanks for all the help

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