Quote: "I'm using Milkshape..and exporting with directx JT and I dont know what I'm goofing up "
Here take a look at this from an old guy that has used milkshape for quite sometime. The below pic should give you what you need to export from milkshape to fpsc.
Quote: "Ok I make a Directx.X file , but it does not show up in listings under any thing like prefab , entity, or even as a segment.. what am I doing wrong ? "
I think I see what you are doing wrong here. For an entity you need to have a fpe file for that model so the program knows what you want it to do. For a segment it is the same thing, but it needs to be a fps file. to finish making your model fpsc ready you will need one or the other to see it in the editor. Look in your folders and you should see what you need if not post what it is that is not clear.
@The Zombie Killer,
Not to be rude, but you can export directly from milkshape if you know what you are doing.