Anayar! How've you been? Hope finals go well
Quote: "Hey CC, if you could post jpegs"
I was wondering why they weren't showing up! I'll keep that in mind; thanks.
Quote: "as posting images that people have to download in order to view is annoying not to mention a violation of the AUP

just a reminder mate!"
Violation of the AUP? Ouch - I didn't remember that. Should probably re-read that to stay out of trouble. Annoying? Absolutely. Thanks for the friendly reminder (not everyone would make the reminder "friendly"

). FRAPS saves in BMP by default; I'll change that.
Quote: "Also, considering those are my crates, could you describe the problem in more detail? "
I do love those crates! A little more detail never hurts, so here we go:
Basically, I set up the FPE as follows:
;visualinfo
textured = Biohazard.png
texturen = biohazard_N.dds
textures = biohazard_S.dds
effect = effectbank\bumpent\bumpent.fx
castshadow = 1
This does nothing to produce any kind of shader effects, even though the normal map is heavily embossed. I've checked my work here against other entities that have the same setup and everything looks fine on my end.
BTW, attached is a picture showing what some shader maps I made using the same process I used on entity textures look like on characters. The one on the left has no shader; the one on the right does. Looks much nicer I think!
Thanks for the help!
Captain Coder
As a believer in Jesus Christ, I am trying to use my passion for game creation for His glory.