Hello scythe_reaver,
I would recommend analyzing your objects one-by-one or skim through some which look like they have a lot of detail and see their polygon count alone.
There is no specific guideline for polygon count , framerate is dependent on many factors , but it would be a good idea to keep characters around 3000-4000 at maximum and weapons around the same count.A standard prop , I personally would limit to 200-300 polygons , unless it has some specific value to the gameplay/storyline.
If I remember correctly , from the latest update WASP mod is integrated , so you could take advantage of the culling functions for dynamic entities (although the downside of this would be , no shadows for them ).
Try not to go reckless on entity placement.
Perhaps a screenshot of your map in the editor and in-game would help determine the problem.
Gencheff
Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.