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DarkBASIC Professional Discussion / Any ideas for a Dr Who smoke tunnel effect?

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Pincho Paxton
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Posted: 28th Dec 2011 22:08
I'd like to make a Dr Who intro, and add things to a tunnel, and then make the music. Anybody ever tried it? The smokier the effect the better. Like I want the walls to look fuzzy rather than solid looking.

MrValentine
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Posted: 28th Dec 2011 22:28
For the walls try a shader for shatterred light or something? smoke maybe use a decal or animated sprite...

Pincho Paxton
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Posted: 29th Dec 2011 17:37
No search results for shattered light.

MrValentine
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Posted: 29th Dec 2011 21:02
have you got DarkShader? try glass 1 or 2 and change t to black colour or grey dark grey

Pincho Paxton
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Posted: 29th Dec 2011 21:27
I don't have Dark Shader.

MrValentine
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Posted: 29th Dec 2011 22:29
want me to create the FX files for you? I think this should be ok for me right? I am unsure of the various things surrounding having bought the app and utilising the stuff within... maybe I will adjust parameters for you so its not default maybe

just tell me what colours you want for the walls

WLGfx
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Posted: 29th Dec 2011 23:43 Edited at: 29th Dec 2011 23:45
You could cheat and just use a few cylinders. Once one cylinder moves past the camera just reposition it further down the line. Using a fogging effect with a few planes for smoke effects too. Also spin the cylinders and animate the cylinder textures to what you want. You may want to layers of cylinders with tranparency to show through or and alpha mapped texture. And finish it off with a particle starfield.

There, no .fx files! LOL (It can be done the cheap way.)

EDIT: Some 3D modelling programs will allow you to distort or warp a mesh object so that the cylinder will have bumpy walls.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
MrValentine
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Posted: 29th Dec 2011 23:48
I like WLGfx

Pincho Paxton
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Posted: 30th Dec 2011 15:17 Edited at: 30th Dec 2011 15:19
Cylinders is what I thought, but I don't know what to put on the walls to make them look foggy, and stretchy. I'm not having a Tardis in there, I'm having a Laptop, and I also want the laptop to reflect the walls a bit. And Pincho Paxton in reflective silver.

MrValentine
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Posted: 30th Dec 2011 15:21
Then the glass effect with reflection should work...

Mobiius
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Posted: 30th Dec 2011 15:26
Quote: "Once one cylinder moves past the camera just reposition it further down the line"

Or you could just scroll the textures UV coords to achieve the same effect with less objects.

My signature is NOT a moderator plaything! Stop changing it!
WLGfx
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Posted: 30th Dec 2011 16:52
The laptop which you are placing in the middle should have an environment mapping set to it (I think that's what it is called). Some kind of sphere map. That's still a cheat too for reflection as although it isn't a real reflection, you still get the effect of one. The texture for the sphere map can be anything you choose.

Also the background cylinders (if you use two layers of them at least) can spin at different speeds showing some kind of cheat blending effect. You could use the FOV to stretch the view too but that would also affect the objects in the middle of the screen.

Creating any object with a negative size will reverse the faces so the cylinders will have it's faces showing on the inside of it. And depending on the objects settings, whether using a blend mode or alpha transparency will depend on the kind of effect you get. The smokey effects will work better using an alpha blend. The cylinders spinning at different speeds will also add to the effect. Also the motion of the cylinders moving towards the camera will have that effect.

If I get a chance later today I'll have a go at something quick to show you what I mean. At the moment I'm having problems with getting a Winapi dialog to move around the screen and it won't close when I click the X but it will when I click a button instead. :-(

The smokey effect could be replaced with stripes, zig-zags, etc for all kinds of effects on the tunnel. The fog will just obscure the distance.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Pincho Paxton
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Posted: 30th Dec 2011 16:55
Quote: "want me to create the FX files for you? I think this should be ok for me right? I am unsure of the various things surrounding having bought the app and utilising the stuff within... maybe I will adjust parameters for you so its not default maybe

just tell me what colours you want for the walls"


If you could do this it would be great! The colours are a spread from small amounts of white to blue, then fading out to dark purple.

MrValentine
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Posted: 30th Dec 2011 17:00 Edited at: 30th Dec 2011 17:03
Quote: "If I get a chance later today I'll have a go at something quick to show you what I mean. At the moment I'm having problems with getting a Winapi dialog to move around the screen and it won't close when I click the X but it will when I click a button instead. :-(
"


WOOO another STYX person? I got it to work somewhat then found it has a severe issue... do not use it for remote desktop sessions... and whatever you do, do not lock your screen...

Quote: "If you could do this it would be great! The colours are a spread from small amounts of white to blue, then fading out to dark purple.
"


Will see what I can come up with...

EDIT

D d dee da da doo da de dee

MrValentine
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Posted: 30th Dec 2011 17:54 Edited at: 30th Dec 2011 17:55
http://www.akaneaya.co.uk/tgcforum/DOWNLOADS/reflectionshader.fx

Should link correctly

I found a reflection shader,... its abit of a bother to use DS for me at the moment so I could not variate much but I am sure you can play with the values within ^^ if you know how...

I did notice Glass2 has refraction settings... which should help with that shatterred glass effect I mentioned that you can use on the walls... let me know if you want that too... can only specify one colour sadly... but theres a few other things you can use for the same effect... I think if this shader works for your laptop then just buy DS to play with the other fx's

heres a link if not already linked before...

http://www.thegamecreators.com/?m=view_product&id=2078 have a look for reference ^^ I guess it would be pointless for me to send you anymore from the app... argh but I so want to haha as then I can ask you to show me how you implemented it ^^

EDIT

corrected link typo

Pincho Paxton
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Posted: 30th Dec 2011 18:00
OK thanks! I'll give it a try.

WLGfx
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Posted: 30th Dec 2011 18:14
STYX? Never heard of it... No, I'm using C++ and PureGDK and working on a game. It's the standard WinApi programming. I'm trying to get my level editor working with my procedurally generated levels and my dialog just ain't working properly.

Most of the time using shaders on low end computers can cause a major lag in FPS rates. Whether they are vertex or pixel shaders. I try to achieve a similar effect using easier methods. I like to cheat with programming. But that's mainly because I have a low end computer. I might just have a break in a bit and have a go at that little effect.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
MrValentine
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Posted: 30th Dec 2011 18:20
cool

little effect?

tschwarz
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Posted: 31st Dec 2011 03:17
or check out the sparks dll, there is a clouds demo and that is the first thing I thought of. Just needs a police box and you would be close.

http://forum.thegamecreators.com/?m=forum_view&t=191567&b=5

Shall we play a game?” - Joshua
Pincho Paxton
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Posted: 31st Dec 2011 09:24
Thanks! I've made something that looks pretty good now. You'll see it in a YouTube video once I've finished the rest of the program.

Pincho Paxton
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Posted: 3rd Jan 2012 22:12
Well I had to cut the intro down to make it work at 60fps, but here is the cut down version...


http://youtu.be/5q6cPDTkhp4

MrValentine
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Posted: 3rd Jan 2012 22:19
Hang on. . eh?


Theres two threads on ths?

Pincho Paxton
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Posted: 3rd Jan 2012 22:28
Well one is about making an avi, and the other is about making a DR Who smoke tunnel effect.

MrValentine
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Posted: 3rd Jan 2012 22:30
Which method did you eventually use on the laptop?

Pincho Paxton
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Posted: 3rd Jan 2012 22:32 Edited at: 3rd Jan 2012 22:32
I didn't make the laptop shiny in the end. I would have used a Nvidea Photoshop normal map probably.

MrValentine
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Posted: 3rd Jan 2012 22:35
Ok... will leave the fx file here and hosted for future visitors anyway

Pincho Paxton
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Posted: 3rd Jan 2012 22:38
What would I need to do to put it on the Laptop? I haven't used many shaders before.

MrValentine
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Posted: 3rd Jan 2012 22:43 Edited at: 3rd Jan 2012 22:46
Quote: "set object effect (objno,effectno)"

springs to mind

EDIT

in conjunction with
Quote: "load effect (filename,effectno,textureflag)"


Pincho Paxton
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Posted: 3rd Jan 2012 23:19
I tried but nothing is happening...



MrValentine
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Posted: 3rd Jan 2012 23:27
Try different texture flags... hopefully someone with a more engraved mind that mine will come along and point the way...

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