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3 Dimensional Chat / Official 'What are you working on?' 2012

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Design Runner
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Location: In my own little world.
Posted: 1st Jan 2012 06:48
First off, Happy New Years! This is an idea I stole from the Polycount Forums, but I think we can use it well. The idea is to post random work in progress shots of your work, and get critiques and praises. Be sure to post the final render after you finish though. This thread will last all year, then a new one will be made for 2013. Everyone of any skill level is welcome to post.

I'll start with my Kar 98:










MrValentine
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Posted: 1st Jan 2012 08:24
WOAH!
Nice work!...

Looking forward for the next poster

JLMoondog
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Posted: 1st Jan 2012 13:53
Started this a few months ago, but plan to finish it and include it in my next awesome TGC MP.



Quik
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Location: Equestria!
Posted: 1st Jan 2012 15:19
Design runner: I would darken the texture a bit and put on some more contrast, BUT THATS ME,.. xD

Josh: Ahh, i love your lowpoly stuff :3
Quote: "TGC MP"
what is that though?


The result of origin.. Oh and ponies
lazerus
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Posted: 1st Jan 2012 19:30 Edited at: 1st Jan 2012 19:30
Nice and clean josh!

Pretty handy thread to have, i can shamelessly throw doodles up now.



My progress so far on a new Colossus. The panels are a noise layer that just help when im defining areas.

mike5424
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Posted: 1st Jan 2012 21:56
Good idea making this thread over here, it actually crossed my mind at some point but I got a little bit lazy


Mech head from some concept art I found, I hope to do the full mech at some point.
lazerus
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Posted: 2nd Jan 2012 01:51
anayar
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Location: Minneapolis, MN
Posted: 2nd Jan 2012 04:54
Holy crap, amazing work here! I would post some of my stuff, but compared tithe stuff already here... Well let's just say I'm a bit self conscious

Cheers,
Anayar


For KeithC
YEUltimateDX
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Posted: 2nd Jan 2012 05:14 Edited at: 2nd Jan 2012 05:38
I am new here and new in the field of gaming. I have created a game called ADI using simple programming and 3D Rad, and I want that you experts of here give it a try.It's download link is:
http://sharesend.com/oqefh
Maybe your expert suggestions after playing this game will help me in future. There are some bugs in the game like improper collisions etc.
It also takes a long time to load. Please can you help me with that.

Don't see this world of people, show them yours.

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Poloflece
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Posted: 2nd Jan 2012 05:27 Edited at: 2nd Jan 2012 06:31
@anayar

I know how you feel, but we're allowed to use a lower polygon budget and time on the forum as an excuse.

When i get back from my road trip I'll post some weapons up, which will include an slr far superior to the pathetic excuse for an l2a1 on my banner.

@Quik

He means fpsc model packs, he nade mp59

The Zoq2
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Posted: 2nd Jan 2012 12:58 Edited at: 2nd Jan 2012 13:00
You got some awsome models here... I see no point in not showing my work here to (Eccept the stuff anyar said)

Here is what i have been working on for about 2 hours now, it cirtainly isn't the best model ever. But I made it for a game im making in agk wich only supports 2d so the details arn't that inportant. Allso I this is my first real model in blender, I have been using other modelling programs before though. Mostly anim8or

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mike5424
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Posted: 2nd Jan 2012 13:49
This thread really isn't about showing how good you are, it's about showing your work without spamming the forums with threads and random posts. Everyone should post here
Quik
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Posted: 2nd Jan 2012 14:08
Quote: "He means fpsc model packs, he nade mp59"


oh, now i feel stupid xD


The result of origin.. Oh and ponies
lazerus
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Posted: 2nd Jan 2012 19:30
Low poly done and done. Sits at 7,880 tri's which is still a little high but i knocked off 20k of fat so not too bad.



Quick turn around;



*Turn around was screwed by two compression passes.

Going to unwrap and what not next.

JLMoondog
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Posted: 2nd Jan 2012 19:37 Edited at: 2nd Jan 2012 19:38
My WIP for today:


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MrValentine
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Playing: FFVII
Posted: 2nd Jan 2012 19:46
@Josh... Me Wanty ity...

Whats it being created for?

Just inspired me for my upcoming project... had an ace idea... would wlike to talk with you regarding your works

Ortu
DBPro Master
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Posted: 2nd Jan 2012 23:10
Yeah I love these kind of threads! I'll throw some of mine up too. I'm working on a pair of characters, they are going to be sort of desert themed.

I started with the guy, but then started making a lot more progress with the girl once it got time to start the heads. They are meant to be a set though and both need a good bit of work still.







MrValentine
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Posted: 2nd Jan 2012 23:18
I think I am in need of a diaper change...

Design Runner
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Posted: 2nd Jan 2012 23:44


I added a few details, and now am grunging it up. Getting close to being final. I am leaving it as an attachment because it is a big image.

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JLMoondog
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Posted: 2nd Jan 2012 23:53 Edited at: 2nd Jan 2012 23:54
2nd wip of the day(spam spam spam):


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Quik
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Posted: 3rd Jan 2012 00:14
Ortu: my god does that look brilliant .__.'


The result of origin.. Oh and ponies
Travis Gatlin
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Posted: 3rd Jan 2012 01:12 Edited at: 3rd Jan 2012 01:23
I need to work on my Creature-making skills, I've neglected to work on that these years, I've been focusing on my Guns and structures. I've done a little bit last year but nothing to be proud of. I want to begin with the human head and move on to the body, once i get that down pat, i want to move on to clothes, then work on creating 4 legged creatures such as cats or dogs. Do you guys know of any good human head creation tutorials i could possibly check out? Preferably text but video is fine too.
EDIT:
I Haven't made anything yet this year buuuut I wanna post something to show how much I've Improved over last year, I found this gun that I made June 18 last year.


This was made on December 29th last year:


I'll post stuff I've done this year later on.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
The Zoq2
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Posted: 3rd Jan 2012 12:46
That is a big inprovment! Hopefully you will be able to inprove just as much this year
Travis Gatlin
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Posted: 4th Jan 2012 00:00
Thanks! I hope so too! I think I've got the weapon mesh making pretty much down. Now I gotta get to rigging them for animation, and learn to texture them well and i think i might just have weapon making darn near mastered.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
Poloflece
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Posted: 4th Jan 2012 08:02 Edited at: 4th Jan 2012 08:46
I feel out of my league but here's the fal so far, it's certainly an improvement but I'll need to do a lot of work on the texture in order to make the most of the details I've modelled in




Poloflece

Quik
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Posted: 4th Jan 2012 09:27
you got some problems with the mesh aswell, why is the frontal piece slightly turned upwards for example? and i would drop a couple polygons on the stock
but it does look pretty good, but it would actually look better without the horrid normal map (its very noisy and messy)


The result of origin.. Oh and ponies
Poloflece
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Posted: 4th Jan 2012 23:59
@Quik

Thanks for the crits, I hadn't actually realised that it was slightly angled so thanks for spotting that.

I've made a much cleaner normal map but I was a bit clumsy with the render above, accidentally putting 2 normal maps on at once (3d coat adds maps not replaces them)

And I'll be sure to reduce the polies where ever I can, since I intend to make this the player weapon, I can delete polies from the other side of the weapon as they will not be seen.


Poloflece

defiler
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Posted: 5th Jan 2012 08:19 Edited at: 7th Jan 2012 08:37


I decided to model a dragon, however i still need to figure out if i am either going to high poly it, low poly it, or minecraftify it.

Edit: Scrapped it and decided to work on the torso and legs, it looks like a velocroraptor or however you spell it



Edit2: Why does it feel like whenever i post, it seems like i am a roadblock

I only say that cause nobody else has posted any new screenshots. Oh also i finished the dragon i am just rigging it right now and then i have to texture it.

Current Project: Lost Contact: Chapter 1
henry ham
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Posted: 7th Jan 2012 17:00
heres my first model of the new year



cheers henry

lazerus
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Posted: 7th Jan 2012 18:03
Nice work Henry! texture work is brilliant.

@defiler Why so many primitives? Kind of a strange way to go about it. Any reason behind it?



Rigged with Ik's.

Newest project roll is a reverse joint mech. Low poly base so far;



defiler
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Posted: 8th Jan 2012 04:08
@ Lazerus: I am trying to go in the style of Minecraft for a machinima that people in my friends teamspeak that they want to make. (If i worded it right) So i felt like i should model a couple of custom mobs that i can CG in as possible background characters to make the scene feel more alive.

The feet i really hate and those will be the first to go through a revision. The rest have been rigged up and ready to be textured and animated for whatever purpose. I may even release it, i don't know.

What i do know is texturing the individual tail and neck pieces is going to be a pain unless i texture one and copy paste it to reform the neck or tail, followed by a rerigging.

Current Project: Lost Contact: Chapter 1
Quik
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Posted: 8th Jan 2012 06:03
The feet are the only thing that looks good, because they are not minecraft style.


At any rate, once you manage to texture it iam sure it will pop out better, but i do feel you should slack down on having so many primiitives, and make them fewer, if you look at minecraft you can see that most stuff barely have more than 5 or 6 boxes


The result of origin.. Oh and ponies
defiler
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Posted: 8th Jan 2012 06:19 Edited at: 8th Jan 2012 06:21
Yeah i think you are right, however i did never get the chance to upload a more complete looking one. However i agree with you.

Do the feet really look fine, to me they stand out as a eyesore for some reason

Edit: I hope the comments are directed towards the most current photo, not the head... cause the head part got scrapped, which means its not being used. Oh and quik, congrats on 3d master.

Current Project: Lost Contact: Chapter 1
Quik
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Posted: 8th Jan 2012 10:13
Quote: "Edit: I hope the comments are directed towards the most current photo, not the head... cause the head part got scrapped, which means its not being used. Oh and quik, congrats on 3d master."


yeah, newest pic


and thank you^^


The result of origin.. Oh and ponies
defiler
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Posted: 9th Jan 2012 00:49 Edited at: 9th Jan 2012 04:12


Recent Dragon render, fully rigged.

Next up: Texturejob

Current Project: Lost Contact: Chapter 1
Ortu
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Posted: 9th Jan 2012 05:16 Edited at: 9th Jan 2012 05:25
Quick update, not much but reshaped the skirt and began work on a sword. The main shapes are blocked out:





anayar
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Posted: 10th Jan 2012 04:30 Edited at: 10th Jan 2012 04:31
Some new weapons I made for my free weapons pack in the FPSC section... Ofcourse this is only this years work

AA-12:


ACR:


Cheers,
Anayar


For KeithC
The Zoq2
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Posted: 10th Jan 2012 22:45
Look awsome anyar
Vent
FPSC Master
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Posted: 15th Jan 2012 03:47 Edited at: 15th Jan 2012 03:47
First thing I did in 2012





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Travis Gatlin
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Posted: 15th Jan 2012 08:56 Edited at: 15th Jan 2012 08:57
Vent, the sword looks a bit... Dull? haha.
Here's my latest 2012 creation, the M21 EBR Sniper Rifle.


http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!

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The Zoq2
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Posted: 15th Jan 2012 13:13
Realy nice model! but isn't it way to short?
Camouflage Studios
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Posted: 15th Jan 2012 18:44 Edited at: 15th Jan 2012 18:44
my first 2012 environment

http://www.youtube.com/watch?v=I2YvPsUeOMo

sorry I don't have any screenies just video. Based on a warhammer online concept art. Still just the blockout stage and there is some obvious scale issues flickering etc. I'll have to fix before I move on to generating normals

banner.jpg
Travis Gatlin
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Posted: 15th Jan 2012 19:06
@The Zoq2
Hmm, I don't think it is. That's exactly the length my reference indicated. I actually looked this gun up in a Modern Warfare 2 Gun list. It was listed as a sniper. It may not be though.

Oh yeah, I forgot to tell you, The polygon count 4,501.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
MrValentine
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Posted: 15th Jan 2012 19:13
Camouflage Studios.. is that for movie rendering ... wow...!!!

Camouflage Studios
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Posted: 15th Jan 2012 19:55
nope its game specs I'm using the unreal dev kit in that video

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MrValentine
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Posted: 15th Jan 2012 20:11
I know... I was teasing ^^ it looks nice... reminds me of AVP the movie not the second one that was cac ...

Poloflece
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Posted: 17th Jan 2012 05:05 Edited at: 17th Jan 2012 06:09
@travis gatlin
Wow, that's makes my EBR (below) look like complete rubbish

Quote: "It was listed as a sniper. It may not be though."

EBR stands for enhanced battle rifle, however the original m21 is a sniper rifle adaptation of the m14, so I imagine it is the same case with the EBR variants

Well anyway, an M14 EBR with an ACOG sight (I'm still working on getting the holographic to work in fpsc). As you can see some of the detail on the front has been left out, this was due to smoothing group errors that occured in fpsc.


Poloflece

Quik
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Posted: 17th Jan 2012 07:14
I think it looks pretty gosh good there, however, I find the normal mapping to be quite much too strong, making it look real messy and almost like it has been fried with acid...


Texture and model wise it seems really nice!

Good job there^^


The result of origin.. Oh and ponies
Travis Gatlin
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Posted: 17th Jan 2012 23:55
Quote: "Wow, that's makes my EBR (below) look like complete rubbish "

Nonsense! Your model is just as good as mine in every sense! I need to learn to texture these buggers. 0_0
But yes, the normal map is a bit too strong, Still a good texture though.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
Camouflage Studios
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Posted: 18th Jan 2012 00:02
gotta agree with quik here, I'm gonna keep harping on this old crit and say all the noisy detail just makes it look more like stone than metal

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