Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Help with modelling a character, plz

Author
Message
vic_bs
14
Years of Service
User Offline
Joined: 1st Jan 2012
Location:
Posted: 2nd Jan 2012 02:17
Well, I've started using fpsc last week, so i don't know a lot about it by this time, I don't speak english very well so excuse me.

What I need to know is :
1 - i created a model in 3ds max, a character model
2 - i need to put the bones in him ? i've download a file that tgc had called character studio, something like that.. that contains all the animations and a biped for the 3ds max, but what should i do with them, i'm not asking about a tutorial only about 3ds max rigging but about rigging using those files.
3 - i think i know how to put the character in game, cause i do entities all the time, except for weapons and chars.
Plz help me, and excuse me if i posted this on the wrong place, bye.
Poloflece
16
Years of Service
User Offline
Joined: 14th May 2010
Location: Australia
Posted: 2nd Jan 2012 05:44
I'm not sure how to rig a character in 3ds max (I do in milkshape) but once it's rigged you have to export it as a .x file, then you can copy and paste a .fpe file of an existing character (like aiko.fpe) then open it with notepad. You then need to copy the .x file and a texture file into the same folder as the .fpe file. Next, open the .fpe file and change the model and texture directories to your ones (like character.x and character.jpg)

Hope that helps, and welcom to the forums!

Poloflece

Login to post a reply

Server time is: 2026-07-05 10:14:58
Your offset time is: 2026-07-05 10:14:58