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FPSC Classic Product Chat / Win Zone Question.

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Felixdev
14
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Joined: 2nd Jan 2012
Location:
Posted: 3rd Jan 2012 00:20
When finishing the level and going into the win zone, the default is fade to black. My question, is there a way to not fade to black and do a continuous load of the next level without the player realizing the level changed?

Thanks - Felixdev

Felixdev
Dillionaire
15
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Joined: 24th Dec 2010
Location: USA
Posted: 3rd Jan 2012 05:34
As far as I know, I don't believe this is quite possible like you envisioned. However...

If you've ever played the original Half-Life, you may remember the opening level. After every couple of feet on the rail track, something would lose behind you, or you would turn a corner (obscuring your view of behind), and there would be a load screen. This was a rather clever trick on Valve's part, as the player is tricked into believing that they are in a contiguous level, where in reality, the area that you just past through was actually deleted, and the new area you are now in is actually a perfect recreation of the end area you reached before the load screen.

In FPSC, you can potentially do the exact same thing. One popular way of doing so is to have a door leading to an L-shaped hallway with the winzone placed just before the L-shaped turn in the hallway. When the player enters the winzone and rounds the corner, the screen will be fading to black. Then, a new level will be loaded, but the player start marker should be placed just past the corner. However, the entire corner should be intact, as well as the bit that leads back to the door, which should be closed, to give the illusion that the area the player just left is still there, but inaccessible.

As you can see, this method is rather convincing, and has even been used in some really high quality games around here, such as RedShift. In fact, this idea is flexible, and I can easily see it being adapted to an elevator, or a fall off a high ledge.

I hope this helped! Good luck!

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maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 3rd Jan 2012 09:28
easiest to do is starting a cutscene (video) with a modified winzone, so the cutscene hides the loadingpage. a normal-sized map needs about 20 seconds to load. best length to tell a storypart.
unfamillia
15
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Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 3rd Jan 2012 13:32
Would the video play over the loading screen?

That would be great if it would!

Unfamillia

[url=www.touchoffear.webs.com][/url]
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 3rd Jan 2012 16:52 Edited at: 3rd Jan 2012 16:53
i heared, think and hope so. worth a try. if not i think you can exchange loading-pic into loading-vid and delete the loading-bar.
MrValentine
AGK Backer
15
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 3rd Jan 2012 20:53
Interesting... will keep my eye on here

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